GLScene is an OpenGL based 3D library for Delphi, C++Builder and Lazarus. It provides visual components and objects allowing description and rendering of 3D scenes in graphic applications.
Virtual X-Ray Imaging Library on GPU
gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
realtime 3d surface rendering library
landshade is a C++ library for quick tesselation of complex 3D data like terrain and other curves surfaces at different levels of detail on modern graphics hardware.
support for legacy OpenGL in core profiles
The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It tries to bring back the following key concepts of the fixed-function pipeline: * specification of vertices and attributes in immediate mode fashion * specification of perspective, modeling and viewing matrices in immediate mode fashion * matrix stack operations in immediate mode fashion * control over a subset of fixed-function features This does not imply that rendering performance...
PMViewer is a Visualization tool for Astrophysical N-Body and Hydro Simulations. GADGET-2 data support.With/Without periodical boundary conditions.Snapshot of scene in PPM and GIF formats.Flying in 3D space. Active/Passive Stereo 3D support.
OpenGL Image Processing LIBrary
GLIP-Lib is an OpenGL image processing library written in C++. It features all the necessary tools to quickly build texture filters and pipelines and operate them on the GPU.
OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
Vehicle simulation with freedom of movement on large map (5x5km).
Simple Linux game inspired by Terep2 and 1nsane written in C++ using SDL library based on my own physics engine (spring systems and rigid body dynamic simulation). Offroad Engine was part of my bachelor thesis at Czech Technical University in year 2006. This is updated version from 2008 with improved graphics and sounds. Game map was originally imported from OpenTTD (that's why roads are so perpendicular) but now I decided to start working on this project again and to add support for maps...
OpenGL 3.3 + 4.0 game engine with world editor
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not...
A GUI foundation for creating U/I based content
Demonstock is a GUI foundation for creating user interfaces and other graphic content. It features a library of tools and functions that are used to build GUI elements and components. Based upon both a QT and VisualBasic design, Demonstock is a flexible GUI editor with plugin and extension capability.
We present an improved ball and stick representation called HyperBalls. This type of depiction is particularly useful to represent dynamic phenomena, such as the evolution of non covalent bonds and takes advantage of GPU capabilities. HyperBalls are now fully integrated into the UnityMol software and are actively developed in that context. You will find the most up-to-date versions of the shaders in the http://unitymol.sourceforge.net project.
A simulation engine which allows the realtime 3D visualization of Biblical locations and events. Custom scenes and studies can be created by the user and submitted to the online library. An essential tool for study and entertaining to use.
hlbsp is an attempt to create a freely available cross platform renderer for the BSP file format of the GoldSrc Engine used by Valve to power HalfLife and its mods.
GPU library for simple development of OpenGL-based GPGPU applications, offscreen rendering and shading techniques.
MIVF - Medical Imaging and Visualization Factory, is a framework for medical applications. It supplies a platform, in which image processing and 3D visualization algorithms can be employed as reusable components (functional modules or plugins).
Myrddin Landscape Plugin (MLP) is a Ogre Scene Manager compatible with both MOgre and Ogre: MLP organizes terrain in pages and tiles to produce small or large realistic landscapes. MLP provides also support for dynamic sky/haze and water planes.
This project aims to build a portable pure C++ framework for GPGPU operations. It is conceived to ease scientific researches that need to speed up algebric and calculus operations on normal hardware, without the need of graphic programming knowledge.
Open Source 2D/3D Graphics & Game Engine based on OpenGL4 and c++/c#
... supplied Tools to what the user wants. This lets the Engine be adapted to each Platform on each System. The Project is - An Open Source development Library - Supported from the Community and its Admins - Not a competitor to other commercial products The Project is not - Just an other Open Source Engine in the range of such projects - A hobby project that will be suspended after a few months - An entire project to foundate a company