A tool that acts like a compiler but invokes a configurable set of compilers on a given source and aggregates their output to provide a more comprehensive set of results
AutoTool4D(autotool for d language) is a project that demo how to use autool(autoconf,automake and libtool) to compile d language, it also demo how to using libiconv and gettext to write I18N/L10N program in d language and so on.
A cross-platform framework built in C with multiple language bindings, easing the transition between languages and platforms, while maintaining ABI compatibility.
REX: Remote EXecution Distributed Computing Services for Linux and Solaris, providing C and C++ APIs, librex library and "rexd" daemon software to implement Load Balancing Process Migration : Dump + Restore, Remote File and Resource Management.
Platform-independent recursive search library. C-API, written in C/C++, with mappings to C++, COM, D, Java, .NET, Python, Ruby, STL, with more to come.
SIEGE is an event-based game engine designed with modularity in mind - one can, for example, swap out the DevIL module for image loading with FreeImage. SIEGE comes with physics, audio, graphics, AI and more, in a cross-platform fashion!
SIGE - Simple Imperative Game Engine SIGE is a toolkit for game creation with OpenGL. At the moment suport for menus, textures, keybindings and configuration files is working. The project plans to include audio and video at a later time.
Fast C-string lookup, based on preemptive comparison of identity (and support for interning of string identities), defaulting to comparison of contents
a project to create window gui Application use d & tango.
xContract is suite of per-language libraries that provide facilities for defining and enforcing software contracts. Intended to be used, where desired, in release modes/builds, xContract emphasises efficiency in addition to clarity and succinctness.