SDL library for Android, including several games.
Port of SDL library to Android mobile platform. There are also several games inside the repository, along with their sources and build files. Both SDL 1.2 and 1.3/2.0 versions are supported (1.3/2.0 support is experimental) Sources are at https://github.com/pelya/commandergenius
A C++/Qt ZIP library
A Qt/C++ wrapper for Gilles Vollant's ZIP/UNZIP C package (minizip). Provides access to ZIP archives from Qt programs using QIODevice API.
Borland's Object Windows Library for the modern age
An extensive update of Borland's Object Windows Library (OWL) for writing GUI applications in standard C++ on Microsoft Windows.
native popup inputbox password color WIN OSX GTK QT CONSOLE C# LUA SSH
v3.3.5 one C file & a header (add them to your C or C++ project) with 8 dialog functions: - beep - notify popup - message & question - input & password - save file - open file(s) - select folder - color picker complements OpenGL Vulkan GLFW GLUT GLUI VTK SFML TGUI SDL Ogre Unity3d ION OpenCV CEGUI MathGL GLM CPW GLOW IMGUI MyGUI GLT NGL STB & GUI less programs NO INIT NO MAIN LOOP NO LINKING NO INCLUDE the dialogs can be forced into console mode windows (XP to 10) ASCII MBCS UTF-8...
Sqrat is a C++ library for Squirrel that facilitates exposing classes and other native functionality to Squirrel scripts. It models the underlying Squirrel API closely to give access to a wider range of functionality than other binding libraries. In addition to the binding library, Sqrat features a threading library and a module import library.
A .NET wrapper for the Irrlicht Engine
The Irrlicht Lime is a .NET wrapper for the Irrlicht Engine. It wraps most of API available in native library, easily allowing you to use 2D/3D graphics in your app, written in C#, VB.NET or other .NET language. Currently Lime is being develop under Visual Studio 2010 with .NET Framework 4.0. It includes bunch of examples and IntelliSense documentation. Lime is not a distinct "engine", it is a wrapper with almost the same architecture witch native Irrlicht Engine has. You do not need...
Since version 3 (inclusive) the project was moved to https://github.com/bagaturchess/EGTB-In-Java Portable Java API for usage of Gaviota Endgame Tablebases
Truetype font loading/triangulation
A simple C++ library designed to load a truetype font and triangulate its glyphs in real time. For use in games/media where large or resolution independent text rending is required.
An object-oriented script language to embed in any application
A general purpose, object-oriented script language that compiles into code for a register based virtual machine. The language is quite similar to object-oriented high-level languages like Java and C#. The library is entirely self-sufficient and ANSI C compliant. It's main purpose is to be embedded in any application to allow automation of that application through scripting. An integrated C++ binding code generator allows you to create bindings for your application's classes in seconds...
Firmware and tool(s) for various rt control applications
Firmware and tool for various real time control applications (E.g. motion control, temperature control).
Embeddable scripting engine
AngelScript is an extremely flexible cross-platform scripting library designed to allow applications to extend their functionality through external scripts. It has been designed from the beginning to be an easy to use component.
C++ library for archive random read access.
larra provides some simple interfaces for archive access. The main feature is that it uses the same interface for directories and archives, which allows archive-in-archive access (like .tar.gz). For file access a seekable stream interface is used.
c++/java library for thread support and other useful stuff
Description zibaldone is a c++/java library for multithread programming. Currently zibaldone provides the following functionalities: => a class named "Thread" that (likewise what happens in Java) is to be inherited to create user thread. => event communications management between threads (design pattern observer) => socket support class (both PF_LOCAL and AF_INET on Linux, AF_INET on windows) => Serial port communication support class => Timer objects => Logging facilities...
A tiny c/c++ preprocessor Library designed as a base interface for higher-level scripting languages It implements everything from the C11 Standard. TPP is written in c, but offers a c++ api for convenience. TPP Is able, to generate 25MB of preprocessed code in 8 seconds Supported compiler extensions are: - __COUNTER__ - __has_include - __BASE_FILE__ - __INCLUDE_LEVEL__ - Multi-char constants - #pragma once - #include_next - #warning - Oh who am I kidding; this supports pretty much...