SPARK is an advanced particle engine written in C++ It is designed to be generic and to be integrated in any rendering engine. Some rendering modules have already been designed for OpenGL, Irrlicht and SFML
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
Firmware and tool(s) for various rt control applications
Firmware and tool for various real time control applications (E.g. motion control, temperature control).
The Whole-Body Control framework jointly developed at Stanford University and The University of Texas at Austin provides advanced control for fixed base manipulators and is currently running on the the Meka A2 Arm and the Dreamer/Meka Humanoid robot. The code repository is hosted on Github, please go to https://github.com/poftwaresatent/stanford_wbc
Software to control an autonomous vehicle
This is a set of code for various microprocessors to control an autonomous vehicle. This project is specifically aimed at converting an RC car. A variety of sensors will be used for navigation.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Linux fork BookScanLib.ru
Linux fork BookScanLib.ru (http://djvu-soft.narod.ru/bookscanlib/). It's a set of command line tools to create color images of djvu. Main directions: 1) DjVuL - An image bundle on the mask + foreground + background using "Multi-scale binarization"; 2) PMean - management of noise in images; 3) HRIS - image scaling up.
uxml(Micro XML) is a better Tiny XML in my flavor. uxml is fully compatible with Tiny XML, but it has better functionalities. 1. It provides a lightweight SAX. 2. It is lighter in foot-print. 3. It comes with shared object.
OSlash is a c++ framework for developing decentralized cloud computing services. It includes a programming environment and virtual machine for assembling networks of processing nodes coordinate their operations through message passing.