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Particle Toy is an Lua extended particle system simulation system. It is implemented in C/C++ and algorithms are scripted in Lua. A patterned version of Particle File, which was implemented by famous Seumas McNally, is provided as an example.2 weekly downloads
ASTRO é uma plataforma para que tem a capacidade de criar jogos 2D.
Pillar is open source 2D/3D SDK w/IDE that allows the development of games as well as desktop applications. Pillar will be designed in C#.NET 2.0, C++, DirectX 9 Managed Code, OpenGL, and will use some Win32 functionality.
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RasCtrl is an ActiveX control for visualizing proteins and motifs. It provides not only functions to visualize proteins but also functions to visualize and manipulate motifs, which have conserved spatial arrangements across a group of proteins.
Powerful array classes designed for use in TGE script allowing Integer and Float array implement and usage within the Torque Script game engine.
Berechnung des Frustum (GL-Definition) in beliebigen Projektionen
Various Nintendo DS Homebrew Application and Graphics Library