Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are built with MinGW.
An emulator for Gameboy and GameboyAdvance systems
An emulator for Gameboy and GameboyAdvance systems.
BeeCrypt is an ongoing project to provide a strong and fast cryptography toolkit. Includes entropy sources, random generators, block ciphers, hash functions, message authentication codes, multiprecision integer routines, and public key primitives.
FLAC is a free lossless compressed audio format which supports streaming and archival. The FLAC project maintains the format and provides a reference encoder/decoder and input plugins for several popular audio players.
A MAME and MESS port with an advanced video support for Arcade Monitors, TVs, and PC Monitors. It also contains a bootable Linux LiveCD/USB, a frontend with animated MNG/MP3 snapshots, a rom manager, and recompression utilities for compressed files.
An USB programmer for various devices, including PIC, dsPIC, AVR microcontrollers, and various kinds of serial eeproms
This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
Run Linux on Windows or other OSes, natively.
Cooperative Linux is the first method for optimally running Linux on Windows and other operating systems natively. It is a port of the Linux kernel and support code that allows it to run cooperatively without emulation along with another operating system.
Hybrid energy-efficient digital currency
Novacoin is a decentralized electronic cash system based on an open-source, peer-to-peer internet protocol. It works without a central server or trusted parties. Users hold the ECDSA private keys to their own money and transact directly with each other, with the help of the network to check for double-spending. They are also able to participate in the network protection using own money or computing power. A hybrid Proof-of-Work & Proof-of-Stake scheme is used to provide a protection against double-spend. The main project repository: https://github.com/novacoin-project/novacoin
Mjpeg tools is a suite of programs which support video capture, editing, playback, and compression to MPEG of MJPEG video. Edit, play and compression software is hardware independent. Capture supports MJPEG hardware (Buz,DC10+ etc). and V4l2 devices.
Gens is a win32/unix Sega Genesis / Sega CD / Sega 32X emulator.
Mikmod is a module player and library supporting many formats, including mod, s3m, it, and xm. Originally a player for MS-DOS, MikMod has been ported to other platforms, such as Unix, Macintosh, BeOS, and Java(!!)
Syllable Desktop is a complete operating system that is easy to use, powerful, lightweight and extraordinarily fast and responsive. It has its own kernel, filesystem, GUI and applications. Syllable Server is a matching small and efficient Linux server.
A light desktop environment for UNIX operating systems.
EDE is fast desktop environment with familiar look and feel. It should work fine on slower computers too.
Software Development Kit for the Nintendo(tm) Gameboy Advance(tm) based on GCC.
SNEeSe is an emulator for the Nintendo SNES console for x86 PCs. SNEeSe is written in 32-bit C, C++, and NASM x86 assembly. Project goal is to make as accurate, functional, and usable an emulation core as is reasonably possible.
Vavoom is Doom/Heretic/Hexen/Strife source port. It features software, OpenGL and Direct3D rendering, VavoomC scripting language, slopes, 3D-floors, Quake style lighting engine, pure client/server architecture with in-game joining and a lots more.
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
ASAP (Another Slight Atari Player) plays and converts 8-bit Atari music (*.sap, *.cmc, *.mpt, *.rmt, *.tmc, ...) on modern computers and mobile devices.
FakeNES is a highly portable, Open Source NES and Famicom emulator. It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development. The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.
OpenGLide is a Glide to OpenGL wrapper. It emulates a Voodoo board so you can run old Windows Glide games by translating Glide calls into OpenGL.
Pattern-based multi/many-core parallel programming framework
FastFlow is a C/C++ programming framework supporting the development of pattern-based parallel programs on multi/many-core and distributed platforms. FastFlow run-time is built upon non-blocking threads and lock-free queues. Thanks to its very efficient CAS-free communication/synchronization support (e.g. few clock cycles core-to-core latency), FastFlow effectively supports the exploitation of fine grain parallelism, e.g. parallel codes managing very high frequency streams on commodity multi-core. FastFlow works on x86, x86_64, PPC, ARM, and Linux, Mac and Win XP/7. Latest version can be downloaded from the SVN using the following command: svn co https://svn.code.sf.net/p/mc-fastflow/code/ fastflow
This is a port of the ebe programming environment to QT.
The ebe programming environment is a nice IDE designed for developing Assembly programs. It also handles C and C++ programs as well since there was not much extra effort. It used to support Fortran and this could return if people want Fortran. This project is an effort to recode ebe using C++ and QT. Originally ebe was coded using Python, Tkinter and Pmw, which worked out pretty well. The QT environment offers substantially better GUI controls. The most obvious difference is that Python ebe has a lot of separate windows, while the QT ebe will use 1 main window and a collection of dockable subwindows. This will make it easier to use.
real-time MPEG-1/MPEG-4 encoder