Open-source, free, multi-platform BASIC compiler, with syntax similar MS-QuickBASIC (including the GFX statements), that adds new features such as pointers, unsigned data types, inline assembly, a pre-processor and many others.
A general purpose desktop tool for RISC OS.
A general purpose desktop tool. It allows the user to customise their desktop by creating menus of useful commands and icons to attach the menus to. Any number of menus or icons can be created and attached in any order to each other.
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
This project will use 3D Human Emulation using sensors to pickup human movements and displaying them on GUI for analysis.
This is a project which is designed to contain files which can used on platform to make a developers life a bit easier
The Acahatz A-One is a replica of the old Apple I. It is a mix of old and new style electronics. The 6502 and 6821 are the heart of the system. The rest is controlled with a GAL and two Atmel MPU's. New software required!
Arkham Development open source softwares
Arkham Development released some projects in open source. There are: - All Arkham PC demos written in Basic and x86 assembler (from 1991 to 1998). - One Arkham Amiga intro and an unfinished Amiga demo written in 68020 assembler. - A complete 3d engine written in x86 assembler. - Arkham demo PC tools (paint program, sound tracker, modeler, picture and 3d converters) written in Basic and x86 assembler.
DRAKE is a true homebrew game console that consists of specially crafted hardware, system software and games.
Delirium is a screensaver control and configuration utility for RISC OS.
Dinaao Is Not An Apple One Emulator. It does however already run most apple1 software. It runs on the command line so cut and paste works perfectly. A great 65C02/Basic learning/development environment.
BASIC Compiler and Interpreter
John's Mutant contains several projects. The current project is a Minimal BASIC compiler for Linux systems using AMD64 compatible CPUs. You can download the MinimalBASIC compiler source in the Files section.
Mouseth is a cross between the Mouse and Forth programming languages. The programs are compiled to a very compact, machine independant bytecode, which can then be run on its extremely small virtual machine.
FreeBASIC.net's "FreeBASIC" BASIC SDK and compiler project space.
Nevasca is an Open Source Graphical Shell enviroment for FreeDOS. Providing multithreaded execution enviroment, graphical user interface and so on.
This project is an effort to develop open source software for all old platforms, like MSX, Commodore, AMIGA, Atari, ..... and collect technical information about old platforms, keeping the "old skool" flame alive.
A modular approach to building data collection and export devices.
Build your own sensor array and then display, export and store your results. Everything from weather stations to GPS hiking loggers with "extras" should eventually be possible for the amateur electronics enthusiast, whether using Microchip's PIC, Parallax Propeller, Atmel AVC / Arduino, Raspberry Pi or something bigger.
DIY MPG Gauges and fuel efficiency solutions, a collection of software and hardware solutions for keeping track of your fuel consumption and miles per gallon for the Do it Yourselfer or advanced user who wants to learn how to save some fuel.
Sharing software code around the Didel and Z-Control Microcontroller board PICSTAR and STARLET. The project will include functional test routines, drivers and applciations in diverse programming languages such as CALM, SDCC and others.
Proxlat was intended to be able to translate compiled programs from any supported format to any other supported format, to run natively on any supported operating system (within hardware and OS limitations). Sadly, this was an unrealistic goal.
This is a collection of source code, scripts, designs, protocols and other types of documents aimed to help building and modding humanoid robots including Hitec Robonova, Kondo KHR and Robotis Bioloid. Files are contributed by robosavvy.com forum members
PIC microcontroller development for robots that compete in the skills canada and FIRST robotics competitions
A complete compiler toolchain that will cross-compile ANSI C, K&R C, Pascal, Modula-2, Occam, Fortran and Basic for a number of architecture including, but not limited to, the 6500, 68000, Z80, i80, i86, i386 and PDP-11.
I'm developing an rpg. It is based on final fantasy. I need a custom game engine advanced programmers!!! Any help is appreciated! email@example.com
JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.