A complete software solution for windows usb devices
libusbK is a complete driver/library solution for vendor class usb device interfaces. If you are a usb developer or usb device manufacturer seeking a driver solution for a new USB widget then libusbK could be for you. libusbK encompasses a 100% WinUSB compatible api/funtion set. All WinUSB power/pipe polices are fully supported by the libusbK driver. In Addition, libusbK has full support for isochronous endpoints and an extensive set of additional modules to simplify development. Source code repository using Subversion is in Google Code. http://code.google.com/p/usb-travis/source/checkout
wx.NET is a C# wrapper for wxWidgets (www.wxwidgets.org), providing a portable GUI toolkit for .NET programs. Supported on Windows, Linux GTK, and Mac OS X using MS.NET or Mono. Visit wxnet.sf.net or click "Project Home Page" below to learn more.
Although several projects have been created to create a OO relational database mapping all of them depend in one way on an other on reflection. The Macaco ObjDb project focus on the creation of such a framework with the use of Boo.
The Minions programming language makes it easy to write performant, highly parallel programs. Minions are especially good at web apps. Minions like the web.
Mono development tools for Eclipse including plugins for creating, editing, building and unit testing C# and boo projects.
The OpenRTSS project aims at producing a free game engine for making "Real-Time Strategy Shooters". The engine is written using Unity for simplicity and fast development.
Talking Booking DB will keep track of all your audible tlking books from your local NLS library.
A simple and easy to use web browser written in Boo
A Mono .NET cron tool particulary suited for Business Intelligence purposes. Works with standard cron strings but adds recoverability functionality.
pit6peer is at least there just try it out
Space + Planet Simulation in a voxel-like world
This project's goal is to explore the use of voxels and abstract rendering methods to create an engine that could be used for exploration or simulation games. The expectation is that by taking shortcuts key areas of game rendering, we will be able to create large scale environments for players to explore and alter.