SIMD-accelerated libjpeg-compatible JPEG codec library
libjpeg-turbo is a JPEG image codec that uses SIMD instructions (MMX, SSE2, NEON, AltiVec) to accelerate baseline JPEG compression and decompression on x86, x86-64, ARM, and PowerPC systems. On such systems, libjpeg-turbo is generally 2-6x as fast as libjpeg, all else being equal. On other types of systems, libjpeg-turbo can still outperform libjpeg by a significant amount, by virtue of its highly-optimized Huffman coding routines. In many cases, the performance of libjpeg-turbo rivals that of proprietary high-speed JPEG codecs. libjpeg-turbo implements both the traditional libjpeg API as well as the less powerful but more straightforward TurboJPEG API. libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
Info-ZIP portable compression/archiver utilities (Zip, UnZip, WiZ, etc.)
FLAC is a free lossless compressed audio format which supports streaming and archival. The FLAC project maintains the format and provides a reference encoder/decoder and input plugins for several popular audio players.
CLISP is a portable ANSI Common Lisp implementation and development environment by Bruno Haible. Interpreter, compiler, debugger, CLOS, MOP, FFI, Unicode, sockets, CLX. UI in English, German, French, Spanish, Dutch, Russian, and Danish.
libmng -THE reference library for reading, displaying, writing and examining Multiple-Image Network Graphics. MNG is the animation extension to the popular PNG image-format.
z390 Portable Mainframe Assembler and Emulator
z390 Portable Mainframe Assembler and Emulator
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
This is a basic, low-level library with pretensions to implementing features above and beyond (but not necessarily better than!) those implemented within the Standard C++ Library and the Boost Library.
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator.
basE91 is an advanced method for encoding binary data as ASCII characters. It is similar to UUencode or base64, but is more efficient. The overhead produced by basE91 depends on the input data. It amounts at most to 23% and can range down to 14%.
Open Utlity is series of unix utlity just like gnu for linux / windows
Open Utility is series of Unix utility which is currently in development.currently it has a c compiler which is based on early unix c compiler.later versions like v1 or later has in build assambler and linker.it can be used in place of gcc it is good alternative of gnu c compiler
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
Simulation tool for the casino game Roulette
Scripted Roulette is an original application which helps you to develop and analyze new betting strategies for the casino game Roulette. Learn and understand more about the chances you really have to win.
MVDSV (MultiView Demo Server) - most popular QuakeWorld Server in the world with it's ability to record every player's point of view in a server side demo. Includes: mvdsv, qwdtools (demo tools), qwdplayer (client - removed, use http://ezquake.sf.net).
A 2D tile-based cross-platform RPG engine. (moved to https://github.com/salviati/eversion)
Low-level processor benchmark for x86 and amd64 processors: measures exact latency and throughput for each assembly instruction, and automatically finds execution units. Special focus on SIMD (MMX, SSE) instructions.
2Lang is a new Programming language, designed for portable, scalable Web 2.0 applications to be executed on a variety of devices. Create enterprise tiered applications with rich user interfaces in minutes
Project offers alternate solutions to the performance problems developers are facing on x86 and x64 architectures. The library covers searching and sorting, mathematic routines, and substitutions of commonly used standard library routines.
BESEN is an acronym for "Bero's EcmaScript Engine", and it is a complete ECMAScript Fifth Edition Implemention in Object Pascal, which is compilable with Delphi >=7 and FreePascal >= 2.5.1 (2.4.0 only inoffically). Moved to Google Code http://code.google.com/p/besen/
A shareware game called begin was released in 1984: a tactical starship game with a good AI and fair rules (the computer had no advantage) I've hacked assembly code to make it a multiplayer game, so that folk can challenge each other rather than the AI.
It moves by itself inside networks like virus infection & plagues, it is being written to solve computer virus problem drastically and responsibly. It is legal, free and open for public domain to improve W3 ICT Security.
FTP BNC. File Transfer Protocol Bouncer. Allows Any one to setup a Bouncer to a ftp server. Uses, mask the real identity of a ftp server, provide link over lans running NAT or etc. Proxy and FXP modes. Commands, or commands and data in proxy, data in FXP
Crossing Calls is a macro-based api for NASM to abstract syscalls and make portable assembly code. The project actuallly works on FreeBSD, DragonFlyBSD, Linux, Win32, DOS. We trying to include Minix 2 now and expand the syscalls range.
A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.