SIMD-accelerated libjpeg-compatible JPEG codec library
libjpeg-turbo is a JPEG image codec that uses SIMD instructions (MMX, SSE2, NEON, AltiVec) to accelerate baseline JPEG compression and decompression on x86, x86-64, ARM, and PowerPC systems. On such systems, libjpeg-turbo is generally 2-6x as fast as libjpeg, all else being equal. On other types of systems, libjpeg-turbo can still outperform libjpeg by a significant amount, by virtue of its highly-optimized Huffman coding routines. In many cases, the performance of libjpeg-turbo rivals that of proprietary high-speed JPEG codecs. libjpeg-turbo implements both the traditional libjpeg API as well as the less powerful but more straightforward TurboJPEG API. libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
Precise Calculator has arbitrary precision and can calculate with complex numbers, fractions, vectors and matrices. Has more than 150 mathematical functions and statistical functions and is programmable (if, goto, print, return, for).
Customizable simulator of virtual CPU with multitasking.
Project is planned to be an extandable and customizable instruction set simulator of virtual CPU with multitasking. The entire program is written in C# language. The project provides: - Integrated development environment (MDI application) - Software simulator of CPU system similar to i386, with cache and RAM - Built- in assembler with intel syntax - Functionalities of simple OS (scheduling, memory management) in IDE. - Plug- in architecture: internal windows, instruction set, directives. The currently available version is called "initial". Some of features were simplified or cut out (eg. plugins were statically compiled into project) to meet the deadline, although the application is functional and stable in most cases. Project will be developed further. The documentation most propably will be unavailable until the end of october 2012.
The repository of the binaries for Windows of Parrot (Perl6 VM). The Parrot speaks your language but lives on http://www.parrot.org/
M6811 Code-Seeking Disassembler
The M6811 Code-Seeking Disassembler is a command-line tool that lets you enter known starting vectors for a given code image for the 6811 micro. It will disassemble the code and follow through branches to assist in the separation of code and data. Its companion Fuzzy Function Analyzer uses DNA Sequence Alignment Algorithms to locate similar code in multiple binaries, facilitating reverse-engineering. Originally written to analyze code from GM automotive engine controllers, but is useful anywhere a 6811 micro is being used. Version 1.0 was written in Borland Pascal in April 1996, and updated to v1.2 in June 1999. It was later rewritten to C++ in July 1999 through Jan 2000. While it's been freely available since its creation, it's being released here as an open-source project so the world can better use it as it sees fit. Version 2.0 is completely reworked in 2014 to compile and run with GCC and STL to make it fully portable and accessible to all computer platforms.
Flicker is a project to execute security-sensitive code in isolation from an operating system such as Windows or Linux. Flicker works on x86-class systems from AMD and Intel with support for dynamic root of trust.
Classic & Modern Cryptography tools
Cryptography Tools is a project to develop demonstration tools on classic (currently Caesar and Playfair) & modern crypto-systems, including private & public key encryptions, digital signatures, cryptographic hashes and authenticated encryption.
Black scalpel is an advanced graphical (Swing gui) security and analysis tool written in Java, C and Assembler (platform independent). Current stage is early alpha, many features are still missing. Use SVN!
A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.