SIMD-accelerated libjpeg-compatible JPEG codec library
libjpeg-turbo is a JPEG image codec that uses SIMD instructions (MMX, SSE2, NEON, AltiVec) to accelerate baseline JPEG compression and decompression on x86, x86-64, ARM, and PowerPC systems. On such systems, libjpeg-turbo is generally 2-6x as fast as libjpeg, all else being equal. On other types of systems, libjpeg-turbo can still outperform libjpeg by a significant amount, by virtue of its highly-optimized Huffman coding routines. In many cases, the performance of libjpeg-turbo rivals that of proprietary high-speed JPEG codecs. libjpeg-turbo implements both the traditional libjpeg API as well as the less powerful but more straightforward TurboJPEG API. libjpeg-turbo also features colorspace extensions that allow it to compress from/decompress to 32-bit and big-endian pixel buffers (RGBX, XBGR, etc.), as well as a full-featured Java interface.
Homebrew toolchains for wii, gamecube, 3ds, ds, gba, gp32 and psp
This project is for homebrew console development tools based on the gnu compiler collection with additional tools and libraries to aid programming each supported console. The windows variants are built with MinGW.
An emulator for Gameboy and GameboyAdvance systems
An emulator for Gameboy and GameboyAdvance systems.
CLISP is a portable ANSI Common Lisp implementation and development environment by Bruno Haible. Interpreter, compiler, debugger, CLOS, MOP, FFI, Unicode, sockets, CLX. UI in English, German, French, Spanish, Dutch, Russian, and Danish.
A MAME and MESS port with an advanced video support for Arcade Monitors, TVs, and PC Monitors. It also contains a bootable Linux LiveCD/USB, a frontend with animated MNG/MP3 snapshots, a rom manager, and recompression utilities for compressed files.
Hybrid energy-efficient digital currency
Novacoin is a decentralized electronic cash system based on an open-source, peer-to-peer internet protocol. It works without a central server or trusted parties. Users hold the ECDSA private keys to their own money and transact directly with each other, with the help of the network to check for double-spending. They are also able to participate in the network protection using own money or computing power. A hybrid Proof-of-Work & Proof-of-Stake scheme is used to provide a protection against double-spend. The main project repository: https://github.com/novacoin-project/novacoin
Mikmod is a module player and library supporting many formats, including mod, s3m, it, and xm. Originally a player for MS-DOS, MikMod has been ported to other platforms, such as Unix, Macintosh, BeOS, and Java(!!)
Software Development Kit for the Nintendo(tm) Gameboy Advance(tm) based on GCC.
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
ASAP (Another Slight Atari Player) plays and converts 8-bit Atari music (*.sap, *.cmc, *.mpt, *.rmt, *.tmc, ...) on modern computers and mobile devices.
MaxUAE is the Mac OS X version of UAE.
ezQuake has moved to Github: https://github.ezquake.io
NOTE: ezQuake has moved to github! https://ezquake.github.io Sourceforge is no longer used! ALL FILES FOUND HERE ARE _OLD_, PLEASE MOVE TO https://ezquake.github.io FOR THE LATEST VERSIONS Combining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay. The project started in August 2004 as a derivate of the FuhQuake client by fuh which is a derivate of ZQuake QuakeWorld client by Tonik, one of the current ezQuake developers. Finally, ZQuake is a derivate of QuakeWorld client made by Id Software. This company has created the Quake game itself and later on released the source codes of game executables under GNU General Public License. Because id Software didn't release the whole game for free to the public you still need some of the original files from Quake to play QuakeWorld using our client.
This is a port of the ebe programming environment to QT.
The ebe programming environment is a nice IDE designed for developing Assembly programs. It also handles C and C++ programs as well since there was not much extra effort. It used to support Fortran and this could return if people want Fortran. This project is an effort to recode ebe using C++ and QT. Originally ebe was coded using Python, Tkinter and Pmw, which worked out pretty well. The QT environment offers substantially better GUI controls. The most obvious difference is that Python ebe has a lot of separate windows, while the QT ebe will use 1 main window and a collection of dockable subwindows. This will make it easier to use.
Unicornscan is an asynchronous TCP and UDP port scanner developed by the late Jack C. Louis.
basE91 is an advanced method for encoding binary data as ASCII characters. It is similar to UUencode or base64, but is more efficient. The overhead produced by basE91 depends on the input data. It amounts at most to 23% and can range down to 14%.
The SoftPear Project aims to create IBM PC/Apple Macintosh compatibility software. Its goals include software to be able to A) run Darwin/PPC executables, including Mac OS X, its libraries and its applications, on Darwin/x86 (using emulation/dynamic reco
The goal of this project is to design and write comercial quality software and aplications with fully respect to free software (like in "free speach"). The software designed by us will target various fields: from scientific applications to multimedia an
An open-source Phantasy Star Online server for *nix
Sylverant is an open-source server for the Phantasy Star Online series of games by Sega, written primarily for Unix-like operating systems. Sylverant has at least partial support for most versions of Phantasy Star Online, from the Network Trial for the Dreamcast through Blue Burst for Windows.
The Torque Network Library is a robust, secure, easy to use cross-platform C++ networking API designed for high performance simulations and games. The network architecture in TNL has powered some of the best internet multiplayer action games to date.
The intention of this project is to support users of Randall Hyde's HLA (High Level Assembly) language who wish to maintain, extend, or evolve the HLA Standard Library. http://www.plantation-productions.com/Webster/
A port of the Linux kernel and tools to the iPod.
Nemus is an accurate, efficient, and portable Nintendo Entertainment System emulator, written in C++ conforming to the ISO/IEC 14882 standard. We are currently looking for help on the project, so if you are interested, please contact the maintainer.
A real-time strategy game, with multiplayer support, that pits you between diplomacy and war. It is a combination of simcity and civilization, but in a much more exciting fashion.
Alpaga - a library of fast and accurate mathematical functions, written in PowerPC assembly.
Control Applications for Astronomical CCD Cameras