A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.
Lamp is a Unix-like environment that runs in a single process (via threads) on traditional Mac OS, including standard I/O, vfork/exec, a shell, perl, sockets, virtual fs with /dev and /proc, signals, and ptrace(). Runs on 68K/PPC, and on OS X as Carbon.