A piece of useless crap
March 2013 this project was announced first to public, but the feedback was ZERO. So I guess it is insanely bad and unusable. Ok. But sorry, I decided to continue it for myself to improve my inability and unexperience in software development FOR MYSELF. Even if it seemed to be the worst thing ever, I *NEED* to develop software for my own well being and even if I apparently - after over 20 years since the first lines of code I wrote - I improved my ability not a single bit than it is like that and I can't change it. BTW: there was feedback indeed: from the own 'family': "it is done by YOU so it cannot be of use for anybody!" (Literally: it contains algorithms and algorithms are evil and are non-existent in usable software)
An X-Window toolkit, where each widget is a separate program, plus set of widgets created with it.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
This is an open source, open platform video game editor specifically suited for spline based generated terrain, with collision detection, surface types and AI racing lines. It is multi-branched and can branch to and from multiple branches.