Project Generations is a development team for game design and development.
This project aims at writing a threaded, object-oriented and scriptable game engine targetting the .NET platform, using a mixture of c# or managed c++ ports of famous c/c++ components such as OGRE, CEGUI, Newton, Lua, Python, Audiere, OpenAL, etc...
QEngine is game engine which can be used to play Quake 1, Quake 2, and Quake 3 with enhanced graphics, physics, and scripting.
This project aims to provide an easy way for people to run ROBLOX on their linux machines. We also have two subprojects aimed to help people run ROBLOX on Macs and Legacy PCs. We do this all without editing the non-opensource game engine.
This is easy. Easy developing project...
Samsung Developers - a project where we create the firmware and software, and put all that in one project. You can find all of our projects in this project.
A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Official Shellmates Repository
Official Shellmates Repository (OWASP Algeria Student Chapter)
GUI IDE for developing games with the Stratagus engine.
Sword and Sorcery Online is a fantasy MMORPG using a classless system with a role-playing focus.
TIPS - Tips Is a Pedestrain Simulator, is a pedestrain simulation project using Helbing's Social Force model to simulate the crowd's behavior.
Making these little burgers with guns and hammers a bit better :)
An attempt at a Xanalogical Web, comprised of a CGI system with both native and HTML interfaces, a set of standards, a backend supporting Transclusion, versioning, and a custom browser with support for Transpointing and editing.
The phoenix kit is a collection of tools & working samples to create cross platform role playing games(RPG) of various types including massively multi-player online role playing games (MMORPG).
The time of Archmages will be an open-source MUD game. Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
UnBGameDev is a student game development project at the University of Brasilia/Brazil. Our main goal is to learn by means of producing small games using free technologies, such as Ogre3D, Lua and Microsoft XNA.
The Vendetta Online Knowledge Base Client is a software project that tries to hook into the Vendetta Online(TM) client (http://www.vendetta-online.com) in order to provide additional information to its userbase. This project is inactive.
Fight battles with military units using only numbers - angles, vectors.
NMDC Hub Server
Verlihub is a NMDC hub server that runs on all operating systems. It is written in C++ and has many rich plugins including Lua, Python and Perl.
"Virtual Infrastructure for Applications and Services Over IP" ViaSIP_NG using latest OpenCloudComputing recommendations to develop Scalable Private-Public cloud platforms. ViaSIP is leveraging ODS - LinkedData, CouchDB, Eucalypus, DatR.ws & Web2Py.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Aims to enable researcher to tap in to mobile computing capability
This is a software agent based computing program that will enable researchers and other users to tap in computing power of machine available by sharing work load on the fly with zero configuration on network & resources A self organizing agent program that will understand network and its resource. where as the only job left to researcher is to split up jobs in several chunks of programs either parallel or sequential jobs and go issue the job (A visual Modeler or Scripting support need to be yet designed) Software agents will automatically manage the rest or resource management, sharing , cloning of tasks etc. new resources can be added and removed from the system on fly; in layman terms the project will create an agent program that enable sharing & execution of program among all the available resources whether it be desktop, laptop, pda . thereby one can accelerate research to the very extent of resource availability with out bothering about anything... C++11v Upcoming.
Codename Noname stands for a new MMO Game in Development
Codename Noname is the current name of a project that is going to be a MMO Game. It's currently in planning phase, so there is not much to talk about.
Prototyping a kind of (environment based) package manager on top of lmod