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This project integrates SDL and OpenCV to provide a multimodal interface using the OLPC's laptop integrated video camera. A Multimodal Educational Mini-Game Package with Brazilian cultural specific content.
The Massive G Engine is a simple yet feature-rich extensible 3D simulation engine for Robotics Research and gaming.
Repository of the Academic Open Source Student group of recife, fell free to join and contribute! Projetos Academicos
OgreStudio is a Game Development Framework. It's based on OGRE graphics engine and OPAL physics wrapper library. You can get rid of the boring repetitive work phases of low-level development, and you can concentrate on the main concepts of the game.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Game-engine for windows- and unix-systems. Supports shader, scenemanagment, interface to the common render-apis, basic tools and a scripting support.
Port of Lua VM and OpenWig to Python
Project Generations is a development team for game design and development.
QEngine is game engine which can be used to play Quake 1, Quake 2, and Quake 3 with enhanced graphics, physics, and scripting.
This project aims to provide an easy way for people to run ROBLOX on their linux machines. We also have two subprojects aimed to help people run ROBLOX on Macs and Legacy PCs. We do this all without editing the non-opensource game engine.
This is easy. Easy developing project...
A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
ShadeGE is an example implementation of features present in a modern 3D game engine. Games can be written using scripts in Python or Lua, or through the C++ API directly.
Official Shellmates Repository
GUI IDE for developing games with the Stratagus engine.
Sword and Sorcery Online is a fantasy MMORPG using a classless system with a role-playing focus.
TIPS - Tips Is a Pedestrain Simulator, is a pedestrain simulation project using Helbing's Social Force model to simulate the crowd's behavior.
Making these little burgers with guns and hammers a bit better :)
An attempt at a Xanalogical Web, comprised of a CGI system with both native and HTML interfaces, a set of standards, a backend supporting Transclusion, versioning, and a custom browser with support for Transpointing and editing.
The time of Archmages will be an open-source MUD game. Players can be connected to the game server using either a special client or through IRC or they can use a Web-interface. This means that a player can reach the server from virtually any platform.
The Vendetta Online Knowledge Base Client is a software project that tries to hook into the Vendetta Online(TM) client (http://www.vendetta-online.com) in order to provide additional information to its userbase. This project is inactive.
Fight battles with military units using only numbers - angles, vectors.
"Virtual Infrastructure for Applications and Services Over IP" ViaSIP_NG using latest OpenCloudComputing recommendations to develop Scalable Private-Public cloud platforms. ViaSIP is leveraging ODS - LinkedData, CouchDB, Eucalypus, DatR.ws & Web2Py.
Codename Noname stands for a new MMO Game in Development