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On Stop surely a show stopper.
manage and make available 3D environments created with a new approach to navigation and interaction with the environment itself, more care for specific environments and cultural significance, including entire villages via web
Codename Noname stands for a new MMO Game in Development
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A GUI foundation for creating U/I based content
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.17 weekly downloads
Baroque is a game engine written with the .NET framework to demonstrate the power of managed code. It is primarily coded with C#, with wrappers for commonly used unmanaged libraries. It also has integration layers for Lua.NET and IronPython.
GGI stands for "General Graphics Interface", and it is a project that aims to develop a reliable, stable and fast graphics system that works everywhere. We want to allow any program using GGI to run on any platform requiring at most a recompile.7 weekly downloads
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
OdyFree is a Free release of the Odyssey Classic source code to foster further development
Tac ist ein Brettspiel, das nun in den Computer gepruegelt werden soll :-D. Mehr Informationen zu Tac ist unter http://spiel-tac.de/ zu finden.
We are dedicated to making the best games.
Reartext is a SuperWikia Alpha kernel used to build BADEL bulkhead implementations. It simplifies implementation by using Alpha language retrofits to process bulk commands and allows SuperWikia Logic referencing via end user RearText dataplate U/I.
Pysonuveus is the official SuperWikia Alpha Python, built upon the SuperWikia Alpha codebase. Pysonuveus provides SuperWikia Alpha developers tools and extensions to create new IDE/API/SDK 3D graphics and other applications using an easy to use U/I.