WideStudio is an Integrated Development Environment (IDE) for building window applications in C++, Ruby, Python an Perl for Windows, MacOSX, Linux, FreeBSD, SOLARIS and other unix and BTRON and T-Engine. This is open and free (under MIT/X Consortiun Lice
Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
Camelia is an IDE for OCaml designed with students and new users in mind. It sports syntax highlighting, tool-tip type checking, clickable error explanations, an integrated debugger, and more.
POESIA= Public Opensource Environment for a Safer Internet Access an opensource Internet content filter (multimodal, mulitlingual) aimed for protection of youth (in schools...); partly funded by the European Commission
A Genetic Programming library that uses System F, a polymorphically typed lambda calculus to represent genotypes. System F is very expressive and allows the native representation of all common programming structures and of recursive structures.
CT8K is an experimental quantum chemistry program intended to bring state of the art methods to the desktop PC
CheckFence is a SAT-based formal verification tool that analyzes C code implementing concurrent data types on multiprocessors (concurrent queues, sets etc.) with respect to a selected memory model.
Griff is a collection of projects including: (i) Sarl3 - Sets and Relations Library for doing Formal Concept Analysis (FCA); (ii) RJL a progamming language combining both static and dynamic typing, and (iv) PIG a simplistic triple store.
GyaanOS is a GNU/Linux desktop distribution specially designed for Technology Students- has everything a student of Computer Science, IT, Electronics or Telecom will ever need. GyaanOS is For The Students and By The Students. By:Laksh & Tanmaya
AdH is a 3D multiplayer role playing game based on the greek antiquity. Preliminary projects include a C++ types serialization generator, and a 3D train game.
A functional programming language
Cartesian is a pure functional programming language, wrapped in an imperative and object oriented layer. The main goal is to separate both worlds and to have some very clean and well defined interfaces. This project is the reference implementation of the language, as an interpreter. The interpreter's goal is not performance.
VSGE is a platform-independent, "very simple" game engine based on the SDL and OpenGL libraries. Using unorthodox technologies when appropriate, it strives to make developing non-trivial games simple and fun.