A fun realistic multiplayer free-and-open-source first-person-shooter!
A mirror of releases is here.
Renderer for flam3 cosmic recursive fractal flames implemented on GPU. Requires a CUDA-capable graphics card.
SonicBirth is a modular audio and music development program which allows you to create DSP structures (SonicBirth circuits) graphically, by wiring DSP elements together. It lets you build new effects and musical devices, and then export them as plugins.
CrabEmu is a video game console emulator for Mac OS X, Sega Dreamcast, and various other *nix-like targets. Currently, development is focused upon the 8-bit consoles built by Sega, with support for the Sega Master System, Game Gear, SG-1000 and ColecoVision. Initial support for the NES is also available.
Wiinstrument is a multiplatform MIDI instrument controlled by a Wii remote and nunchuk controller.
How to build ROS (Robot Operating System) for the iOS platform.
Instructions and source code to build a native ROS port for the iOS platform. The project also includes a sample application for testing.
A cross-platform OpenGL based lightweight scenegraph library
RenderTools is an OpenGL based scenegraph library in C++ for Windows, OSX and IOS supporting OpenGL|ES1.1, ES2.0, OpenGL1.5 and up to the latest version (currently 4.2). It allows the developer to easily (de)serialize a scenegraph to-and-from xml, create renderbuffers, framebuffers, samplers, vertexbuffers etc. and cross-reference those items. RenderTools allows you to completely specify an application, its resources, viewcontrollers and its renderpasses in one single xml. GraphNodes such as RelationalNode, RenderNode, and TransformNode can be used to create a complex hierarchy for rendering. Both update and render calls can selectively include or exclude specific components such as geometric details or lighting or texturing.
A fast, unobtrusive and modern cross-platform GUI toolkit. Agar fully exploits hardware acceleration where available, but also supports simple frame-buffer interfaces. Agar is stand-alone and easily portable to new platforms and graphics systems.
An easy way for single crystal structure analysis. Graphical software for single crystal structure refinement. CRYSTALBUILDER uses SHELXL-97 software for the refinement and makes directly possible the molecular structure visualization.
Cubes is yet another OpenGL screen saver. The effect is not unlike psychedelic cubist guts twisting and churning on-screen. Screen savers are always fun, for about a minute and a half.
An OS X screen saver that renders a 3d "perpetual motion" desk toy with up to 10 weighted rings.
"Distributed breve" (distbreve) is an open-source software package to make the process of implementing asynchronous, parallelizable steve code running under the breve simulation environment easily distributable amongst as many compute nodes as possible.
E-me is a MMORPG programmed in java (client and server). Thus enabling a wider variety of platforms to take part in the game
This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.
MacSolitaireX is a simple "klondike" solitaire game for Mac OS X which resembles closely the solitaire game included with Microsoft Windows.
MediaPipe is a flexible framework to manipulate medias. It allows building customized decoding/filtering/encoding pipelines. This project contains the MediaPipe SDK along with some sample pipes.
It is a group of projects while is available on iPhone or Symbian_OS_Device.
The Open Descent Foundation (ODF) is a community for developers, who want to help to create open source programs, tools, etc. for the famous games Descent1, -2 or -3. Everyone can join the ODF if he accepts the idea of writing open source programs.
A graphic library for 2D drawing in computer.
A realistic fork of Red Eclipse!
Real Eclipse is a fork of Red Eclipse to make it modern, whereas Red Eclipse is futuristic.
A set of tools for working with plug-ins for the Mac OS game Redline.
RhapsOGL : The first ever released OpenGL iTunes' Plug-in for MacOS X
Project is to maintain the open source tree for the Azusa Derived Distribution Edition of the SIO2 SDK v1.4 Game Engine Free Ed., previously distributed by sio2interactive.com in the book by Tony Mullen, "3D for iPhone Apps with Blender and SIO2."
The Objective-C Interactive Simulation Abstraction Layer
SimKit(because GameKit was taken) is designed to allow quick and easy cross platform abstraction away from platform dependant drawing and physics libraries. The APIs provide a generic way to make common calls for drawing, animating, and otherwise manipulating 3D entities, as well as shading and texture information.
((( bonzeye, bonZeye, bonsai, bonsi, BonPsi ))) a Volumetric Botanical Visualization for File Hierarchy Interfacing Goals: platform independence and consistency across devices, personalized and familiar tree-like branching structure, custom 2D overlays