Agena is an interpreted procedural programming language.
Agena is a new easy-to-learn procedural programming language suited to be used in scientific, mathematical, scripting, networking, and many other applications. Binaries are available for Solaris, Windows, Linux, OS/2, Mac OS X, Raspberry Pi and DOS.
Alea is an open-source Macintosh application for creating computer games, and in particular graphical adventure games along the lines of Myst, King's Quest and The Secret of Monkey Island.
Space ship simulator game with fighting and trade elements
Futuristic space ship simulator game with fighting and trade elements for Windows. Now this project at a low stage of development
BoomBot is a developer's framework for writing a bot connecting to the AIM network. It manages the network communication for the bots so that they can be easily written without worrying about AIM itself at all. Bots can be written in Objective-C or Lua.
BuildGen is a a cross-platform build script generator. It reads some easy to write cofiguration files and creates things such as IDE projects, Makefiles and other forms of build information.
Open, free and extensible plataform for developing robotics projects
A lightweight C++ component platform for soft real-time systems.
A fast, powerful and adaptable GUI solution
Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the most powerful and most popular options for developers requiring an adaptable and efficient GUI solution. CEGUI is fully supported by the developers that created - and continue to develop - the library, and who are accessible via the project's dedicated internet forums and IRC channel. For more information, more screenshots and for news, check out out our homepage: http://cegui.org.uk The repository is now at bitbucket (including our issue/bug tracker): https://bitbucket.org/cegui
With the new name comes a new sourceforge address - go to https://sourceforge.net/projects/enginesofwar/ to find this project now!
A generic game entity manager written in C++ with Lua bindings. In early stages atm. Game Entity System - Currently Seeking Additional Project Members.
INSTEAD - Simple Text Adventure Interpreter.
INSTEAD was designed to interpret the games that are the mix of visual novels, text quests and classical 90'ss quests.
Log and Play Retro Controller Inputs
Input Control is a project to allow users to create and play back logs of their play sessions on retro game consoles that use serial communication controllers. Only SNES is supported in the current version, but future updates can be expanded to most types of consoles. Firmware and some code originally based on jaburn's NintendoSpy project, but it has changed a lot for consistency and otherwise.
Levana is Lua-based cross-platform integrated scripting environment. It realizes high level multimedia application or video game creating with very short coding. Just for a fun and an ease!
Lixoo is a extensible, fast and small 2D point'n'click adventure game engine. It features the engine itself and an IDE that let you create full-featured games just by writing the essential code of the game.
Lua Selenium Driver
Lua Selenium Driver is a Selenium 1 (Selenium RC) client library that provide a programming interface (API), i.e., a set of functions, which run Selenium commands. Within each interface, there is a programming function that supports each Selenese command.
A linux kernel module that brings the lua interpreter to kernel space
LuaDist is a CMake built module distribution and deployment tool for the Lua programming language. It aims to achieve zero configuration runtime environment for Lua modules and libraries be it source or binary.
LuaEclipse is an IDE for the Lua language based on the Eclipse platform. It features syntax highlighting, content assistant, code running, integrated documentation and more...
A Mac OS X shell for files written in the Lua programming language, which provides a Lua interface to the Mac OS X Carbon APIs.
NextHub is a powerful file-sharing server written in C#. It implements the ADC protocol and will run under any platform supporting the .NET 2.0 framework. The emphasis on NextHub is performance, simplicity, and extendability.
Odd Island is a 3D MORPG with a fantasy setting which takes place on a small island. It's currently under develepment and NOT YET playable.
Portable Ubuntu Linux for Scientific Computing
Released August 22, 2013 Lubuntu Blends: Biochemistry 13.04 (Raring) v5.44 Linux Kernel Image 3.8.0-29 Lubuntu Blends are pre-installed Wubi disk image remixes of Ubuntu and Debian Science meta packages, A custom boot loader allows installations to be copied and automatically booted from most external or USB flash drives. Once up and running, use earlier Lubuntu Remix README instructions here until documentation is updated. https://sourceforge.net/projects/portable-linux/files/ Installation 1. Download the Wubi installer http://releases.ubuntu.com/saucy/wubi.exe 2. Install any flavor of Ubuntu. 3. Swap out the root.disk with the ones provided here. Overview LAMP stack running on localhost (127.0.0.1). Scientific, productivity & media packages include R (Rattle Data Miner), GridEngine, Condor, cooperative computing tools, WINE, LibreOffice, Evolution, Clinica, Neuro Debian Desktop, PsycoPy, OpenVibe, 3DSlicer, Paraview, Openshot. Cheers, Gregory Remington
Radius Engine is a Lua script-based real-time 2D graphics engine designed for rapidly prototyping games. Built on top of SDL and OpenGL, games made with Radius Engine are portable to both Windows and Linux.
Reki is development kit for creating game with similar look&feel like Final Fantasy 7-9.
Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.