Tarraclisam is a MMOG nuf said for now
Thor has currently the aim to render the most realistic space scene
Kingdoms is a Turn-based strategy game rebuilding from "Three Kingdoms - Hero", product of KOEI, a japan game provider.
The engine for the upcoming Open Terror. This engine is based mostly on the XreaL project, with parts taken from AltUrt and ioQuake3 too. Still under development, but will soon be one of the first modern semi-realistic open source FPS games.
Collection of tools/applications created for AROS with Zune toolkit
ZuneFIG is the Zunified version of old xfig conversion to amiga
ZuneFIG is the revival of AmiFIG vector drawing program for AROS. Previous version (AmiFIG) has been compiled for AmigaOS4 and is available on OS4depot. A very outdated build of AmiFIG for MorphOS can be found on aminet.
Scriptable frontend for media applications.
Arcan is a portable and fully scriptable frontend for launching games, emulators and other full-screen applications in a visual appealing way, as seamlessly as possible. The API is sufficiently complete for other projects as well, e.g. rapid game prototyping (both 2D and 3D). Note that we have left sourceforge (thanks for all the spam). The source is hosted on github ( http://www.github.com/letoram/arcan ) and the downloads on bintray https://bintray.com/letoram/arcan-main/
A project to embed Lua on different hardware platforms. Currently ARM variants are targeted, but it should be possible to port it to any platform that is supported by the gcc+newlib combo. Platform access libraries will also be provided.
micro web server
This is a forking and extensible micro web server written in C and Lua that can serve static files and dynamic Lua scripts. Commands can be passed from script, interactive shell or via signed url. Scripts can be compiled to portable bytecode.
IMPORTANT: The flosslogic project has merged with the sigrok project. Development continues in the sigrok wiki, mailing lists, IRC channel, and git repository.
Examples how to make basic and clever addons and gamemodes using GarrysMod. Also in our svn repository there is a list of stuff maded by members of gmodspain.com. Those files enable future improvement and modifications for lua coders.
Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
software repository for mathCrunch mathematical software, tools and infrastructure software.
morph is a complete game engine based on the ioquake3 engine, the goal is to implement an engine that can have more actual features for the current generation of games.
A cross platform next generation game called platform theory which is a scrolling platformer adventure title for all generations.
Procedural language for PostgreSQL which uses Lua - lightweight fast embeddable scripting language.
community platform software
community platform software to facilitate community interaction.
nlua -- namespace Lua. nlua provides a C++ binding to Lua. The API is simple and reads like the C++ version of Lua`s official C-API.