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We are currently developing our embedded Ethernet/CAN/Zigbee libraries wich will target independent microcontrollers for industrial Control and data acquisition systems. Development environment : Windows/Linux and GNU tools like GCC (ASM, C, C++).
The World Domination Project is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine. It will emphasize strategy and not "see who can build the most units the fastest."
_oxygene is an attempt to create nice, multiplatform, tetris idea based game with oldschool feeling (gfx and tunes) and extended gameplay with lots of innovative game modes, for both single and multiplayer experience.
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[DISBANDED] Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.
Hades: a near-line archive system
Project name: frecl2 (free remote control, version 2). This project is devoted to a problem of remote controlling PC. frecl2 is a logic continuation frecl. frecl2 is written anew, and it is more flexible and scaled system than frecl.
This project is a portage of LUA on GP2X. It uses LUA source code from 5.0 version and SDL toolkit from dev.gp2x.com For more information see http://glua2x.memiks.info/
Lienzo is a gtk-Canvas and Lua program to work in geometry. Unlike others like Cinderella, Cabri, DrGeo, etc... this one focuses in algorithms, not in static figures. the lua interface allows to work with programable objects.
PSP Pool will be a free 2D based pool simulation game for PSP with realistic physics, cool Cartoon Style graphics, AI-player, Multiplayer game using wi-fi and many gametypes including 9-ball, 8-ball, speedpool and snooker.
micro web server
Embedded operating system that runs LUA scripts
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
LeChuck is an flexible open source adventure game engine, using the lua script language.
WordGrinder is a light-weight character-cell word processor designed for text entry on the console, supporting Unicode and styled text. It provides a clean, easy-to-use interface that gets out of your way and get the job done. We've moved! Go visit http://cowlark.com/wordgrinder.
Library to use the Gnome libraries from Lua, incl. GLib, GTK and others. Currently about 9000 functions and 1900 structures are supported, even though the tested part is rather small. The code is here in the GIT repository. NOTICE: This project is not maintained anymore. A better alternative is the GIR based lgi project, see this link: https://github.com/pavouk/lgi/
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
A moderator bot designed for use with any FPS multiplayer game that supports the RCON interface. All extended functionality is implemented with LUA scripts, allowing for easy end user modifications and additions.
Gojo is a 2D game engine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
We moved to GitHub! -> http://luadch.github.io/
An operating system for smart neuroprosthetics
Aim: Creating a bunch of higher-level C functions, exposing them to Lua. Hopefully later on there would be IDE's too. similar to Processing (processing.org)
QEngine is game engine which can be used to play Quake 1, Quake 2, and Quake 3 with enhanced graphics, physics, and scripting.
Scriptable, skinnable, extensible and relocatable 3D action puzzle game written in C and Lua for Microsoft Windows, GNU/Linux, Mac OS X and FreeBSD operating systems. See video of the tutorial mission: http://www.youtube.com/watch?v=3lEqXKJjumU
Lunar aims to be a cross-platform engine geared towards developing two-dimensional video games. In addition to Lua-based scripting, planned features include support for interchangeable graphics, image and audio libraries, and a fully-featured editor.