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Experimental lightweight editor
We are currently developing our embedded Ethernet/CAN/Zigbee libraries wich will target independent microcontrollers for industrial Control and data acquisition systems. Development environment : Windows/Linux and GNU tools like GCC (ASM, C, C++).
The World Domination Project is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine. It will emphasize strategy and not "see who can build the most units the fastest."
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C, Python, Lua, and Erlang libraries for manipulating APEv2 tags.9 weekly downloads
Hades: a near-line archive system
[DISBANDED] Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.
A space shooter with: non-fixed AI behavior, less scripted behavior and more AI interaction, a solid political struggle on the background and many RPG characteristics to it
LuaDist is a CMake built module distribution and deployment tool for the Lua programming language. It aims to achieve zero configuration runtime environment for Lua modules and libraries be it source or binary.
As the leading innovator in VoIP device provisioning and management, Phonism helps managed service providers, hosted VoIP providers, and their customer base to put an end to manual VoIP provisioning and management with their cutting-edge, cloud-based solution.Advertisement
weav your data seamlessly.
Kingdoms is a Turn-based strategy game rebuilding from "Three Kingdoms - Hero", product of KOEI, a japan game provider.
Mac OS X and Windows OpenGL 3D Engine tools, content and code to create games and applications. Newton physics, OpenAL sound with OGG Vorbis, Lua, Revolution, written in C.
Laeth Online is a free MMORPG coded in C++. The server is in C and the interface is coded in Lua. It uses XML to store server-side content. It purpose also a free MMORPG engine supporting the lastest rendering techniques.
IA Fighting is an special real time strategy game. The player cannot play directly but he program an artificial intelligence which plays as him and the player can look action with 2D or 3D view.
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Small game based on Evolution Quake 3, no real point (as of yet) except to learn. Any developers/mappers/modellers are welcome.
Port of Lua 5.1.1 to Cobalt version of PalmOS. Including some extensions to UI, Databases and VFS
A script(ing/ed/able) optimizing compiler for the C and Objective-C languages (and in the future other languages such as C++, D and Java). Written in a scripting language to allow for experimentation with code generation and optimization techniques.
A canvas library for generating technical drawings13 weekly downloads
This project has moved to http://luaforge.net/projects/lua-wow1 weekly downloads
Cool consists of (a) a polymorphic object model written in C that checks the type of all objects at compile time (b) a container library implementing basic data structures like lists and strings and (c) an optional C preprocessor with a Java-like syntax.
cpptags is a very small program that ties existing Linux/Unix utilities (cpp, ctags) together in such a way as to make the implementation of call tips and tag location more practical. It produces a context-aware tag file from a single C/C++ source.
This is the project for an Action RPG game under C++/SDL/Lua, which has hardly began, so there's not much to write about it yet. The name is obviously temporary.
hiperGL - Is a 2D OpenGL hardware accelerated blitter, graphic loader, frame manager, a DIV like sprite system, and more utilities for creating video games. It works under SDL. It's portable, and easy to use.
Project CppEIde is Windows/Linux code-generator for C/C++ language.
A collection of tools to help in the creation of 3D graphics which are to assist in and improve various areas of the production pipeline in particular the creation and management of very large scale 3D graphics scenes.
SPLAY is a research project conducted since 2004 at the Computer Science Department of the University of Neuchatel. SPLAY is a system that simplifies the prototyping and development of large-scale distributed applications and overlay networks.