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Project name: frecl2 (free remote control, version 2). This project is devoted to a problem of remote controlling PC. frecl2 is a logic continuation frecl. frecl2 is written anew, and it is more flexible and scaled system than frecl.
This program aims to provide POSIX desktop users with a quick access to a variety of simple utilities (unit converter, calculator, alarm clock and such). At a press of a button, useful widgets pop-up and another key-press sends them back to background.
The spel is a 2D multiplayer game. The game takes place in space in the future, were a conflict is building up. A vast conflict with great underlaying complexity; you are in space, thus you shoot lasers at each other.
This project is the porting of Lua5.1. It base on the porting for Lua5.0 which named LuaCE. It include an interpreter and a library projects file for EVC4.2.1 weekly downloads
LeChuck is an flexible open source adventure game engine, using the lua script language.
_oxygene is an attempt to create nice, multiplatform, tetris idea based game with oldschool feeling (gfx and tunes) and extended gameplay with lots of innovative game modes, for both single and multiplayer experience.
[DISBANDED] Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.
The World Domination Project is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine. It will emphasize strategy and not "see who can build the most units the fastest."
Libhufu is a library for generating of toolkit independent scriptable forms from xml description. The main package contains the main library in addition to a lua scripting interface and a gtk widget. Qufu is a qt widget.
Discovery of Space is an Realtime Strategy Game with elements of RPG and Economics Simulation. It is designed for Massive Multiplayer Online Gaming ( MMOG )
A massively-multiplayer online role-playing game (MMO-RPG) designed to function like a table-top RPG, allowing players to use natural language naratives or commands rather than the strict subset commonly associated with computer games.
Experimental lightweight editor
Lua module to send MIDI data to MIDI synths and other devices.1 weekly downloads
We are currently developing our embedded Ethernet/CAN/Zigbee libraries wich will target independent microcontrollers for industrial Control and data acquisition systems. Development environment : Windows/Linux and GNU tools like GCC (ASM, C, C++).
The cc3 project provides software for embedded vision systems. Currently, the software runs on the CMUcam3 hardware platform, which is a NXP LPC2106-based board with an onboard CMOS camera and FIFO, MMC interface, serial UARTs, and servo controller.
PSP Pool will be a free 2D based pool simulation game for PSP with realistic physics, cool Cartoon Style graphics, AI-player, Multiplayer game using wi-fi and many gametypes including 9-ball, 8-ball, speedpool and snooker.
Lienzo is a gtk-Canvas and Lua program to work in geometry. Unlike others like Cinderella, Cabri, DrGeo, etc... this one focuses in algorithms, not in static figures. the lua interface allows to work with programable objects.
This project is a portage of LUA on GP2X. It uses LUA source code from 5.0 version and SDL toolkit from dev.gp2x.com For more information see http://glua2x.memiks.info/
WordGrinder is a light-weight character-cell word processor designed for text entry on the console, supporting Unicode and styled text. It provides a clean, easy-to-use interface that gets out of your way and get the job done. We've moved! Go visit http://cowlark.com/wordgrinder.
QEngine is game engine which can be used to play Quake 1, Quake 2, and Quake 3 with enhanced graphics, physics, and scripting.
Aim: Creating a bunch of higher-level C functions, exposing them to Lua. Hopefully later on there would be IDE's too. similar to Processing (processing.org)
While waiting of OllyDbg2 to come out I've decided to develop a new version of OllyScript. This time the plugin will be based on an existing technology, a scripting language called Lua.
LuaLB is an open-source parallelizable lattice Boltzmann simulation for computational fluid dynamics with Lua scripting.
Imagine, that browsing 3D worlds would be as easy as browsing web pages. Or that you could take character modeled and animated by you into your favorite 3D game, invite your friend to your personal 3D reality. Or that... ENOUGH!! Time to make it real!
A moderator bot designed for use with any FPS multiplayer game that supports the RCON interface. All extended functionality is implemented with LUA scripts, allowing for easy end user modifications and additions.