2D Open Source MMORPG
The Mana World (TMW) is a serious effort to create an innovative free and open source MMORPG. TMW uses 2D graphics and aims to create a large and diverse interactive world. It is licensed under the GPL, making sure this game can't ever run away from you. Explore this large, ever expanding world to defeat monsters, help NPCs and team up with friends as you achieve your goals. Get your weapons, armor and equipment through quests, monsters or crafting. Play mini-games, go on complex investigations or slay powerful bosses. Hang out in town, socialize or attend player organized events. Wear your boots and grab your sword, adventure waits for you!
A system for Simulations and Planning for Colonising Mars.
This system is a Simulation and a Planning software for colonising Mars. Developed in C++, Lua, OpenGL, SDL, SDL_Net Features: Passport, Online chat, planning system, virtual simulation, forum, wiki, system development.
Realtime 3D game/visualization engine, written in C++, scriptable through Tcl/Tk, Python and Lua. Supports D3D and OpenGL for rendering, runs under Linux and Windows.
The World Domination Project is a Real Time Strategy game inspired by the board game Axis and Allies utilizing the Stratagus engine. It will emphasize strategy and not "see who can build the most units the fastest."
"The gAIme" is the real time strategy where player can code AI for his units using scripting language (LUA) or special logic editor. Play and survive in this bot's world!
We aim to create a opensource networked realtime strategy game like thesettlers II (10ºaniversary). We are working with OpenGL, SDL, Enet, Lua & tinyXML (C++). Making the user interface and the base code of the net core.
A game engine for in-space games using lazy procedural generation of galaxies.
AS OF 2015-10, HIS REPO IS FROZEN. Any future development will occur at https://github.com/mew-cx/osgtoy A grabbag of various experimental/maybe-useful "toys" for the OpenSceneGraph, such as examples, experiments, utilities, file importer plugins, and pseudoloaders. See also: http://openscenegraph.org/ http://mew.cx/osg/
Turret Defense (working title) aims to be a real-time strategy game where the player fights off waves of approaching enemies by placing various defensive turrets on the map.
This project explores the unproven concept of a "game browser", which attempts to bring what we have with current websites into the game world.
Underworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems using the original game files.
This is a real-time roguelike game, which will operate in both text and graphical environments. Will be developed in C++ and Lua. Note: I'm currently working on finishing another game at the moment, so I will not be recruiting yet.
Volitio is a multiplayer medieval fantasy game. Players will be able to choose their class (archer, warrior, darkmage, whitemage). Supported game types will include: DM, TDM, CTF and Duell.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
WarTech is a 3d rendering engine that uses ID TECH3,XreaL,openal,openGL + many new features.
Wolf After Dark is a third-person shooter game. Your main goal is to destroy all your enemies to break the evil curse!
this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections
Provides a full suite of clients and servers for virtual worlds.
Worldforge provides clients, servers, tools and protocol to allow for anyone to create and host their own virtual and online world.
The engine for the upcoming Open Terror. This engine is based mostly on the XreaL project, with parts taken from AltUrt and ioQuake3 too. Still under development, but will soon be one of the first modern semi-realistic open source FPS games.
Virtual Reality Chat (VRC) is developed using a framework (Yaf3D) which combines robust software libraries such as OpenScenegraph, Lua, ReplicaNet, and more. VRC provides text and voice chat in a 3D environment. YAG 2002 project is their home.
The ZFX-Community-Engine is a Realtime-3D-Engine developed by members of the zfx-community, a game- and 3D-realtime-graphic programming board. It also offers a toolbox to develop games like state-machines, scripting and handling user interaction.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Aesthe is 3D scripting development environment controlled by command line with built-in 3D modeller, allowing you to create interactive script-driven 3D simulations or animations.
Scriptable frontend for media applications.
Arcan is a portable and fully scriptable frontend for launching games, emulators and other full-screen applications in a visual appealing way, as seamlessly as possible. The API is sufficiently complete for other projects as well, e.g. rapid game prototyping (both 2D and 3D). Note that we have left sourceforge (thanks for all the spam). The source is hosted on github ( http://www.github.com/letoram/arcan ) and the downloads on bintray https://bintray.com/letoram/arcan-main/
boon - a monkey making games boon will be a basic framework using SDL and C++ to ease development of 2D games.