Updated with Lua AI
A space invaders clone, made with allegro 4.2.3 with enemy AI in Lua
This is a junior 3d engine, provide basic 3d functions like transforming, lighting, culling, collision detecting, and so on. if we could, we would add any specific we need.
A canvas library for generating technical drawings
The ADG library (Automatic Drawing Generation) is a set of functions focused on automating the drawing of mechanical parts. It is not a CAD system but a GObject-based library where a custom application can put common CAD entities such as paths, hatches and dimensions, to automatically create technical drawings. A demo application is provided in order to show the capabilities of the canvas. Although it is possible to interact with the library directly in C (that is what the adg-demo program is doing), the canvas is expected to be used from higher level languages, much in the same way as what done in the GNOME stack. Lua bindings based on LGI are already provided out of the box. The adg-lua project, downloadable from the "Files" section, provides Lua programs and demos that leverages these bindings.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
CoreTML framework is an open-source template-based configuration system allowing the developer to create parametrized templates by inserting special content to any text files. Its main purpose is to serve as a toolkit for semiconductor IP core creation (based on VHDL/Verilog).
Finite Element Rapid Analysis Lab
FEMM procedures to analyse rotating machines.
Good Game Editor is a cross platform 2D game editor using LUA language
Good is a free and easy to use 2D game editor, it allows you to create casual game rapidly in Lua. It also allows you to generate stand-alone WIN32 executable to distribute your games. You can also generate good format game packages that allow you to play your games on any platform that has Good Player installed.
Embedded operating system that runs LUA scripts
The aim of this project is to provide an easy to use fast prototyping platform for embedded systems. The hardware is targeted to be small, DIP package hybrid technology chip. In the current phase it runs on Microchip demo boards. http://www.microchip.com/dm320005-2 http://www.microchip.com/dm320006 and SunDisk Ultra 16Gb SDcard
A modern SCADA HMI for substations and other automation applications
A set of functions, macros and classes to handle platform specific features in a platform independent way.
An open process control and laser engraving software solution
An extensive and multi-platform visualisation, process control and HMI application that supports many different devices via an open plug-in interface. Beside a visual GUI editor a debugger is part of the package.
Tool for creation profile of underground heating system
Tool for creation profile of underground heating system
Nginx and Lua Based Easy to setup Web Application Firewall
Project has been moved to: https://github.com/jaydipdave/quickdefencewaf QuickDefence is an Nginx and Lua based easy to setup and configure web application firewall. It allows users to write own rules in very simple language. Because of Nginx, It is very easy to setup load balancing between servers and Nginx almost doubles the website performance by its caching mechanism.
Screen (or SCalable REndering ENgine) is a rendering engine based on both 3D rendering and highlty parallel algorithms. It provides powerful scripting interfaces and integrated development environment for 3D games and scientific simulations.
A system for Simulations and Planning for Colonising Mars.
This system is a Simulation and a Planning software for colonising Mars. Developed in C++, Lua, OpenGL, SDL, SDL_Net Features: Passport, Online chat, planning system, virtual simulation, forum, wiki, system development.
Thor has currently the aim to render the most realistic space scene
The Virtual Electronics Library, or VE-Lib, is a C++ library used to easily add electronic simulation in your programs. It makes use of the scripting language Lua to easily add new components like new resistors and microchips.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Simulation framework for a small single-handed kite-powered hydrofoil-trimaran for low-wind sailing on lakes. Full dynamic and interactive simulation framework including hydrodynamics of the vessel-foil system and aerodynamics of the kite.
IMPORTANT: The flosslogic project has merged with the sigrok project. Development continues in the sigrok wiki, mailing lists, IRC channel, and git repository.
Neural Network Engineering Platform
A parallel-programming framework for concurrently running large numbers of small autonomous jobs, or microthreads, across multiple cores in a CPU or CPUs in a cluster. NeuraNEP emulates a distributed processing environment capable of handling millions of microthreads in parallel, for example running neural networks with millions of spiking cells. Microthreads are general processing elements that can also represent non-neural elements, such as cell populations, extracellular space, emulating sensory activity, etc. NeuraNEP handles microthread scheduling, synchronization, distribution and communication. This project is a fork of SpikeOS (sourceforge.net/projects/spikeos) and represents a major update to that code base, including a scripting interface and low-level rewrite of several components. SpikeOS was oriented towards computational modeling. NeuraNEP is oriented toward neural network research.
rp6simul is a simulator for the RP6 robot (AREXX Engineering)
The rp6simul project brings simulation software for the RP6 robot that is manufactured by AREXX engineering. Besides support for all peripherals on the robot base, the simulator also fully supports the m32 extension module, and both can be simulated either independently or simultaneously. Furthermore, a simple 2d environment can easily be created to test lighting, collision, motor speeds and so on. The simulator does not run native AVR files, but instead a thin wrapper is provided so that the AVR code can be compiled natively. Thanks to this wrapper, and a flexible Lua driver interface, the simulator emulates most of the IO registers, requiring no or minimal code modifications. rp6simul is primarily developed on Linux, but a Windows version will also be released.