We present an improved ball and stick representation called HyperBalls. This type of depiction is particularly useful to represent dynamic phenomena, such as the evolution of non covalent bonds and takes advantage of GPU capabilities. HyperBalls are now fully integrated into the UnityMol software and are actively developed in that context. You will find the most up-to-date versions of the shaders in the http://unitymol.sourceforge.net project.
XNavigator is a Virtual Earth browser and viewer for http://osm-3d.org
XNavigator is the online viewer for the OpenStreetMap Globe at http://osm-3d.org and much more. It is an interactive 3D viewer and integrated client for exploring virtual city and landscape models. A wide range of interaction and navigation possibilities makes it easy to visualize and analyze very detailed virtual urban environments. XNavigator is the first application that supports the Web3DService (W3DS) service interface.
Java 2D graphics/utility library
The 2DX Project is an ongoing project aiming to provide powerful, versatile, and felxible tools for 2D graphics programming in Java. The 2DX-GL core library provides utilities for animation, geometry, basic physics, and more. The Snap2D game engine/library builds upon the 2DX-GL core library by adding features like 2D world management tools, a dedicated scripting language, and high level rendering via the user's choice of either OpenGL or Java2D (OpenGL recommended for high perormance rendering, of course). Check out the full features list on GitHub. Visit the project on GitHub for source code, a full overview of features, instructions, and documetnation. GitHub: https://github.com/bgroenks96/2DX-GL Wiki: https://github.com/bgroenks96/2DX-GL/wiki
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Live Trace Visualization for Large Software Landscapes
ExplorViz is a web-based software visualization for large software landscapes. It features two different perspectives: the landscape-level perspective and the application-level perspective. The former visualizes the systems, nodes, and application existing in the software landscape. The latter one utilizes the city metaphor to visualize the entities and communication happening in one application. For installation instructions and downloads see http://www.explorviz.net
Мои save на FarCry 3 (1.05+ 7 DLC) Repack от Механиков
Far Cry 3 Savegame/Сохранение (Сюжет 100%) - В конце игры выбрал:"Встать на сторону Цитры". В связи с тем, что в версии 1.0 выбирал - "Спасти друзей". Все прошёл, но не всё нашёл, и не всё открыл в плане "реликвий" и всяких "писем"/"флешек". Также не трогал задания с "доски заданий" зато отжал все аванпосты и разблокировал все вышки/базовые станции. Поэтому можете поохотиться на животных и млекопитающих. В игре экипирован такими офигенными стволами как "Дезинтегратор" и "Бушмен" и др.
Real-Time Procedural Planet Rendering
Using: OpenGL SDL2
Virtual X-Ray Imaging Library on GPU
gVirtualXRay is a C++ library to simulate X-ray imaging. It is based on the Beer-Lambert law to compute the absorption of light (i.e. photons) by 3D objects (here polygon meshes). It is implemented on the graphics processing unit (GPU) using the OpenGL Shading Language (GLSL).
CM Game Development Kit
The CMGDK is an game engine useable in C++11. It is completely cross-platform, using OpenGL Core 3.3(need DSA,VAB) and OpenAL.
support for legacy OpenGL in core profiles
The glVertex library emulates the legacy OpenGL API, which has been deprecated in OpenGL core profiles. It tries to bring back the following key concepts of the fixed-function pipeline: * specification of vertices and attributes in immediate mode fashion * specification of perspective, modeling and viewing matrices in immediate mode fashion * matrix stack operations in immediate mode fashion * control over a subset of fixed-function features This does not imply that rendering performance is compromised using the reenabled legacy OpenGL features. The glVertex library will map the legacy features to the fast paths available in the OpenGL core profile. As a welcome side effect, the creation of vertex buffer objects (VBOs) and GLSL shaders is much simplified. The glVertex framework is used at the Georg-Simon Ohm University of Applied Sciences in Nuremberg for teaching computer graphics courses.
GPU Fragment Shaders Repository - GLSL
GPU Fragment Shader Repository under the Attribution-NonCommercial-ShareAlike 3.0 Unported (CC BY-NC-SA 3.0) Various Authors. Language: GLSL OpenGL ES.2.0 Compliant. Shaders Repository: git clone https://git.code.sf.net/p/shadersrepository/code shadersrepository-code
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