OSI-Approved Open Source (75)
- GNU General Public License version 2.0 (22)
- GNU General Public License version 3.0 (19)
- MIT License (9)
- GNU Library or Lesser General Public License version 2.0 (8)
- BSD License (6)
- zlib/libpng License (4)
- GNU Library or Lesser General Public License version 3.0 (2)
- Microsoft Public License (2)
- Affero GNU Public License (1)
- Artistic License (1)
- GNU General Public License with Classpath exception (1)
- ISC License (1)
- Mozilla Public License 1.1 (1)
- Mozilla Public License 2.0 (1)
- Open Software License 3.0 (1)
- Creative Commons Attribution License (10)
- Other License (5)
- Public Domain (2)
- Windows (84)
- Linux (68)
- Grouping and Descriptive Categories (56)
- Modern (56)
- Mac (44)
- Android (21)
- BSD (21)
- Audio & Video
- Business & Enterprise
- Home & Education
- Science & Engineering
- Security & Utilities
- System Administration
null1 weekly downloads
The Ogre adaptation of Vega Strike. This has been ages in the making and is still in an early alpha state.1 weekly downloads
realtime 3d surface rendering library1 weekly downloads
simple 3d scene viewer for windows/linux/android1 weekly downloads
Adeptus is a project to create a small 3D engine. This engine will not feature state-of-the-art effects but will instead be coded in a clean and understandable way so that it can easily be enhanced.
BebopViz is a toolbox for interactive, intuitive and real-time visualisation of 3D velocity and scalar fields produced by CFD (Computational Fluid Dynamics) codes.
CIRT - CUDA Interactive Ray Tracer
CM Game Development Kit
High-efficiency minimalist C++ wrapper for OpenGL 4.3.
A community project to develop a freeware dungeon keeper style game in the absence of an as yet forthcoming dungeon keeper 3 (nine years+ in the waiting)
Echoes Entertainment's game engine
This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.
OpenGL program that includes a number of shaders in GLSL for rendering surface details efficiently. Includes Normal Mapping, Parallax Mapping, Parallax Oclussion Mapping, Relief Mapping and Relief Mapping with silhouettes.
A real time strategy game based on a blending of the star trek armada and the home world series. Goal is to be scalable in both graphics and game play.
Learn, Adapt, Store, Evolve, and Retrieve
Cross platform OpenGL simulation/game engine based on the SDL libraries. Supports full HDR with deferred shading using multiple render targets under OpenGL. Post-processing effects include depth of field, edge map anti-aliasing, auto-exposure and shadows
MIVF - Medical Imaging and Visualization Factory, is a framework for medical applications. It supplies a platform, in which image processing and 3D visualization algorithms can be employed as reusable components (functional modules or plugins).
I will be making eaither a dragonball online or a naruto online
OverDose is a team and objective based multiplayer first person shooter set in a post-apocalyptic Earth.
A simulation engine which allows the realtime 3D visualization of Biblical locations and events. Custom scenes and studies can be created by the user and submitted to the online library. An essential tool for study and entertaining to use.
This Project seeks to extend the life-cycle of Blender 2.49b through updating, adding, & modifying Python Scripts and Code used to Create, Model, & texture Sculpts for Second Life & other Open Sim virtual worlds.
A 3D application in which you can move around in space