Juggerlnaut aims at providing scalability for MMORPG or even FPS games across cores and servers.
Kent Erlang Robotic Library is a library allowing to communicate to Player/Stage robot simulator from Erlang.
Leone is a Content management system and design toolset. Use for personal and group info share and collebrat.
MQTT server for IOT written in Erlang
MQTT server is designed for communication in Machine to Machine (M2M) and Internet of Things (IoT) contexts and implements MQTT protocol versions 3.1 and 3.1.1. The server is written in Erlang as OTP application.
Erlang written IRC bot and possibly client
A plugin for Maven 2 (http://maven.apache.org) to manage Erlang projects : initial setup, build, unit tests, documentation, project web site, deployment, dependencies management, dynamic code loading on a remote erlang node, and more.
Meter Data Management written in Erlang -- This is an experiment based on use cases that I know well. Erlang should work well for real-time metering.
The Minerva Chess Engine is an artificial chess opponent. It learns as it plays and can be distributed across multiple computers for increased power.
Library developed in Erlang/OTP for communications with PLCs throught serial and TCP modbus. It includes a TCP serializer for optimization of communications with devices wich are on the same Data bus.
An open source data leak prevention solution
ErlMySQL is a MySQL client (driver) written in Erlang.
ErlMySQL is a MySQL client written in Erlang and provides API that is very close to Connector/C library. The client is using low level (TCP/IP socket) connection to MySQL server and allows to exchange a data with maximum possible speed. Multiple datasource support and connection pool are incapsulated in the client that increases a performance in concurrent environment.
Connector for integrating OTP with Enterprise Service Bus. All the code is released under LGPL 3. Parts of the code are also released under the Mozilla Public License MPL 1.1 and Erlang Public License the same license which is used for Erlang/OTP.
High-level C++ framework to ease game development
OSDL: Object-oriented Simple DirectMedia Layer. OSDL is a high level open source (LGPL/GPL) portable multimedia library, built upon Sam Lantinga's SDL (http://www.libsdl.org). Its goal is to provide a high level C++ framework to ease game development.
Open Call Center Management is a project focused on one-stop Workforce Management and Business Intelligence for Small to Enterprise scale Contact Centers.
GSM L1-L3 stack with SIP network interfaces
OpenBTS is an implementation of the GSM air interface (Um) that allows cellular handsets to be used directly as SIP endpoints. It uses a software-defined radio to generate its air interface and uses Asterisk or yate as its network interface.
OpenMonet is a distributed, flexible monitoring tool developed in Erlang, suitable for network monitoring, host performance tracking, and for the instrumentation of complex systems.
Pari-Distributed is a mostly Erlang framework that lets you split up trivially parallelizable loops in GP across multiple nodes. Its goal is to dynamically manage a list of active nodes and split up work units fairly across remote nodes.
PHP 5.x module providing interface to Erlang/OPT application nodes trough Erl_Interface C library, mainly intended for use in server enviroments to interconnect Web scripts with Erlang/OTP server software.
A phone software used to make phone calls to landlines and cellphones. It is open source and multi-platform support, it is open to users to make their own client side with the style they like.
Asterisk and Yate (VoIP PBX) Scripts and Libraries
The PoC telephony application suite is a set of scripts and libraries for interactive telephony environments such as the Asterisk PBX and Yate.
pyBridge provides a runtime bridge from Erlang to Python. It allows the Erlang world to tranfer and execute python source code to a python process. Why? Initially, to enable usage of wxPython as a GUI for Erlang built systems. Later - who knows?
StrikeRange is an Appliance OS designed exclusively for 64-bit multi-core processor architectures. It is derived from BSD kernel and OpenSource software libraries.
SIMES - stands for Simple Instant Messaging Erlang Server
Implementation of the various WAP standards in Erlang. Includes a WAP Gateway, a simple WAP Client (no rendering) and related tools.
Turn-based MMORPG written in Erlang (server side) and Java (client side) using the XMPP protocol for communication. Sanctuaire's goal is to maximise the game experience with tactical/strategical/economical/political and social actions and interactions.