GSM L1-L3 stack with SIP network interfaces
OpenBTS is an implementation of the GSM air interface (Um) that allows cellular handsets to be used directly as SIP endpoints. It uses a software-defined radio to generate its air interface and uses Asterisk or yate as its network interface.
A code generator and framework that makes it simple to use C++ code in Erlang. 1) Add "@erl-export" comments to your classes and methods 2) Run the erl++ code gen script, a new erlang module is produced 3) Bingo! You can now call C++ from Erlang
CloudI is an open-source private cloud computing framework for efficient, scalable, and stable soft-realtime event processing.
The goal of this project (OTP Process Debugger) is to provide a tool present the OTP function call-process(like dbg:tracer but more) and process create, destroy, messages as a GUI chart for debug.
Unified Test and Logging layer for multiple programming languages
Modern software systems and application are commonly written in multiple languages, include scripting engines, and are frequently build on multiple specialized frameworks and middleware for a considerable diversity of runtime environments. The latest influencing update in development paradigm is the application of multicore processors. This projects is aimed to unify the required trace and logging output and integrate into debugging environments. The target is to provide general development, test, and production support of software environments based on multiple programming languages for distributed multicore environments.
Repository of Open Source software developed by Twincling Technology Foundation, India.
General-purpose Portable Open Source C++ Library
The Ceylan library is a Free (LGPL/GPL) General-purpose Portable Open Source C++ Library, offering frameworks and abstractions of lower-level layers to ease software development.
High-level C++ framework to ease game development
OSDL: Object-oriented Simple DirectMedia Layer. OSDL is a high level open source (LGPL/GPL) portable multimedia library, built upon Sam Lantinga's SDL (http://www.libsdl.org). Its goal is to provide a high level C++ framework to ease game development.