NOT UNDER ACTIVE DEVELOPMENT (sorry)
THIS LIBRARY IS NOT UNDER ACTIVE DEVELOPMENT (sorry). AIMLBot (Program#) is a small, fast, standards-compliant yet easily customizable .NET dll implementation of an AIML (Artificial Intelligence Markup Language) based chatter bot. AIMLBot has been tested on both Microsoft's runtime environment and Mono.
NOTE: Source code is now hosted on github at https://github.com/plutinosoft/Platinum. A cross-platform C++ library for discovering, controlling or implementing UPnP devices. Contains sample code for a UPnP AV Media Server, Media Renderer & Control Point. (Platinum is copyrighted by Plutinosoft, LLC. http://www.plutinosoft.com)
Make robots for MediaWiki-powered sites!
The DotNetWikiBot Framework was developed so that it can offer a helping hand with many complicated and routine tasks of wiki site development and maintenance. DotNetWikiBot Framework is a cross-platform full-featured client API, that allows you to build programs and web robots easily to manage information on MediaWiki-powered sites. DotNetWikiBot Framework can also be used for learning C# and .NET.
XMTuner allows you to access the Sirius|XM Satelite Radio streams on your UPnP media player. It supports a variety of devices, such as the Xbox 360, PS3, Nintendo Wii, D-Link DSM-320 (and similar), smartphones, internet-capable receivers and TVs.
yaSSL, or yet another SSL, is an embedded ssl library for programmers building security functionality into their applications and devices. yaSSL is highly portable, and runs on standard as well as embedded platforms(QNX, ThreadX, VxWorks, Tron) yaSSL is still available but no longer being developed. Current development on the same project continues under wolfSSL. Visit yaSSL Home above for the latest stable release.
A MMORPG Game Engine Writted in DirectX 9.0c C# and XNA Framework Very easy to make a game. With simple Level Editor. Required .NET Framework 3.5. Build your Cross-Platform Game whitout programming! Aviable for Xbox one, PS4, Android, iOS and more platform. Try Live Demo: http://www.makingitalia.net/MireWEB/ Project are migrated on Mire Engine. See Updated at: http://www.makingitalia.net/mire/
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
QuickStart Engine is a 3D game engine for XNA Game Studio and C#. It allows users to make games quickly for either Windows or the XBox360.
Ein verrücktes Brettspiel für die ganze Familie.
Ein verrücktes Brettspiel für die ganze Familie.
A little math library for XNA, which provides some math abstracion. This classes are not recomended to use in time-critical places.
A library for drawing 2D primitive shapes in XNA. The library has methods for drawing pixels, lines, rectangles, filled rectangles, circles, and arcs. Development moved to: https://bitbucket.org/C3/2d-xna-primitives
The aim of this project is to create a fully featured cognitive game for the Windows Phone platform. I have chosen this to be my Final Year Project & will form part of my grade for my degree in Computer Games Development.
A generic type QuadTree implementation in C# for use with XNA. This QuadTree can store any object that implements the interface IHasRectangle. This provides a means of accessing objects in a virtual space very quickly. Development moved to: https://bitbucket.org/C3/quadtree/
Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010/2011. Development continues through December 2011.
Aquarius is "Lunar lander" clone created for both PC (Windows XP/Vista) and XBOX 360 platforms. It is being created using Microsoft Visual C# 2005 Express and XNA Game Studio Express framework.
XPS: The Game is a First Person Shooter game for Win32, Xbox and Xbox 360. Three versions will be available, Win32 and Xbox 360 using XNA, Win32 using C++ and DX, and Xbox using C++ and DX. It will also be a multiplayer-only game for version 1 at least.
This project is an all in one UPnP server and adapter for the Xbox and Xbox 360. This project is to address the lack of compatibility for Xbox and Xbox 360 in other solutions.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.
Play Any Game From Anywhere, written for any Console or Machine, From your Computer at work or from your Internet Ready Game Console or Computer at home.
DotNet3D is an open API and foundation library for implementation by .NET-based 3D engines that allows usage with the Visual3D.NET (www.visual3d.net) platform and Visual3D Architect runtime development environment.
Game system emulators that run on the .NET/XNA frameworks. Allows games to run in the .NET/XNA framework that were originally developed for another platform. Currently has Space Invaders and limited NES (Nintendo Entertainment System) support
Train and compete as an up-and-coming IFBB Pro bodybuilder in this RPG/strategy game for the XBox 360 and Windows platforms.
Somnia is a 3D puzzle adventure game. You play a boy with a vivid imagination that must save his school from evil ogres. Using his imagination, he can access new worlds, change the functionality of objects and gain new powers.
DOSBox-XNA is a port of the DOSBox emulator for Microsoft's XNA platform for Win32 and XBox 360