DOSBox-XNA is a port of the DOSBox emulator for Microsoft's XNA platform for Win32 and XBox 360
Datama! The cinematic experience of data - enabling media to be produced and relayed as a non linear experience.
DotNet3D is an open API and foundation library for implementation by .NET-based 3D engines that allows usage with the Visual3D.NET (www.visual3d.net) platform and Visual3D Architect runtime development environment.
Game system emulators that run on the .NET/XNA frameworks. Allows games to run in the .NET/XNA framework that were originally developed for another platform. Currently has Space Invaders and limited NES (Nintendo Entertainment System) support
Realtime strategy game designed exclusively for mobile devices.
C# Game Development Engine and IDE based on Axiom graphics engine
Simple 3D Game Engine for Windows Phone 7+
Game engine using C# and Silverlight 5 to build games for Windows Phone, XBox Indie as well as Web and Windows. Primarily, the engine is buing build to write mobile phone games but the scope will include the ability to build games for the other platforms listed.
Shoe Action/RPG in XNA
DeVry University Tinley Park Senior Project. Students participating in the project are Robert Hertenstein, Mary Houser, Daniel Schmidt, and Anthony Checci. Shoe is an Action/RPG game with a western/steampunk theme that is in development.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.
Train and compete as an up-and-coming IFBB Pro bodybuilder in this RPG/strategy game for the XBox 360 and Windows platforms.
A game engine created for a Game Design module at university.
Platform game being developed on XNA using the FlatRedBall game engine. The game also includes a built-in level editor for easy level creation and distribution.
LDNXA is a Component Library for the Microsoft XNA Framework 2.0 providing the ability to load LDRAW and Lego Digital Designer (LDD) 3D model files in an XNA Game.
The aim of this project is to create a fully featured cognitive game for the Windows Phone platform. I have chosen this to be my Final Year Project & will form part of my grade for my degree in Computer Games Development.
Legend of Fiasco is a 2D side-scroller "beat 'em up" developed using Microsoft's XNA Game Development Studio.
This project has been removed, please see https://sourceforge.net/projects/ldsok/
Desarrollo de videojuegos xna
gestion de versiones del desarrollo del videojuego Reliquias del Inframundo
MbUnit is an advanced unit testing framework.
Mimicware is a high-level cross-platform, multimedia engine. It has been used in multiple commercial video game releases, and has been in active development at Funavision, Inc., since 2008. Mimicware is available under the Apache 2.0 license.
Mosint is a single player/multiplayer game featuring deathmatch, capture the flag, last man standing... It does not intend to be a quake/unreal clone, as it focus in playability with a top view of the fighting stadiums and a fast action with hundreds of
NModule is an extensible plug-in framework for the .NET framework. It is an abstraction layer on top of the reflection API. It uses roles (defined by the application) to determine how to use a module.
Free MMORPG in spanish created with Unity3D Engine / MMORPG gratuito en español creado con Unity3D.
Orange Engine is a heavily modular Game Engine written in C#/XNA to be quite flexible yet very easily usable by even the most inexperienced of users. It is intended to be a learning tool and an engine used for relatively non-process intensive games.
Panther game engine is being developed as part of a class on game engine development at Chapman University 2009/2010/2011. Development continues through December 2011.
A platform game for Xbox 360 and Windows too