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The source code for the UDK release of apoclyofable
This project aims to remove the developer from the tedious tasks of writing every line of code. The project will allow developers to bridge the gap between development and diagram to living breathing code.
Play Any Game From Anywhere, written for any Console or Machine, From your Computer at work or from your Internet Ready Game Console or Computer at home.
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Software to create and interact with an artificial universe of arbitrary size. Players will be able to navigate and interact with each other as well as other, artificial AI players within this universe.
A simple arcade game for two players. The goal is to push your opponent off the table. Uses Physics2D.Net as physics engine.
Open-Source Massive Multiplayer Online Role-Playing Game engine. Server is semi-free, open for non-commercial use. Client is free software and the content is proprietary. Rehash from a 5-year-old project, active again since august 2007.
Wichlicht is a 3d environment which you develop for using C#/mono. Wichlicht uses the mono C# runtime engine and utilizes Irrlicht as a display system. It can be used for making GUI, networked, p2p, and 3d games or environments.
this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections
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Open Source 2D/3D Graphics & Game Engine based on OpenGL4 and c++/c#
Tool for Advance Interactive Game Playing & Advance Intuitive Software Usability.
A test of ideas relating to video game development, and, hopefully, resulting in a full Massive Multiplayer Online environment.
This project is discontinued. An open source object modelling program for openBVE, the free railway simulator. It will not have fancy effects, but the basic functionality to allow creating objects simpler.
is a game/simulater of earth history and explain
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atman is a develop platform for game or some industrial application, it run on windows and linux both, can use c++,python,c#,openGL,DirectX as program language
.NET CoverFlow WindowsForms Control
A free open source platform independent multimedia application.
is a interactive molecular visualisation program designed especially designed for coarse-grained simulation of non-spherical particles. Ellipsoids (Gay-Berne), disks, and custom shaped uniaxial particle (e.g. pear-shaped particles) can be represented.
3d rendering engine (suited but not limited for making games), based on OpenGL, written in C#.
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NOTE: This project is on hold permanently... it was eating up too much of my life ;) It's still a good example of how to couple a WPF program with DirectX and OpenGL for 3D rendering. If others are interested in collaborating I'd come back to this or something similar. -- InsaneFX is a node-based special effects editor (written mostly in C#) and native runtime (written in C/C++). It ships with (unoptimized) example renderers for DirectX 9 and OpenGL. To get the most of InsaneFX you will integrate it with your own rendering engine. The Runtime has a simple OpenGL-like C API. I did a presentation at the Game Tech Brisbane meetup: http://youtu.be/-yat4ve0ZKc (Sorry for our poor filming skills) The slides are here: https://docs.google.com/open?id=0B3d2ONaFrIuDdzFUdnZQMkpTZWVUN2I3a2NveGNxUQ To find out more about Game Tech Brisbane: http://www.meetup.com/Game-Technology-Brisbane
2D oldschool strategy-game using OpenGL and Mono. Language: C# Selftutorial of 3 persons developing games in C# with Mono and OpenGL
An .NET engine, handling messages from a reacTIVision server, using Ogre3D to display output and Bass library to mix and play music
VBike is a virtual biking assistant for personal trainings
viblab is library and application suite for mathimatical research.
Cross-platform C# OpenGL .NET Winform Control. waglx allows to use OpenGL on a WinForm Control without knowledge in operating systems OpenGL initializations. The waglx applications can be run from the same binary on any platform using Mono.
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