OSI-Approved Open Source (158)
- GNU General Public License version 2.0 (63)
- GNU Library or Lesser General Public License version 2.0 (28)
- MIT License (20)
- GNU General Public License version 3.0 (16)
- BSD License (11)
- Academic Free License (8)
- zlib/libpng License (5)
- Common Public License 1.0 (4)
- GNU Library or Lesser General Public License version 3.0 (4)
- Adaptive Public License (3)
- Microsoft Public License (3)
- Open Software License 3.0 (3)
- Apache License V2.0 (2)
- Eclipse Public License (2)
- European Union Public License (2)
- Other License (13)
- Creative Commons Attribution License (10)
- Public Domain (9)
- Windows (179)
Grouping and Descriptive Categories (119)
- 32-bit MS Windows (48)
- All 32-bit MS Windows (44)
- All POSIX (32)
- OS Independent (22)
- OS Portable (21)
- 64-bit MS Windows (19)
- All BSD Platforms (14)
- Project is an Operating System Distribution (3)
- 32-bit MS Windows (2)
- Project is an Operating System Kernel (2)
- Classic 8-bit Operating Systems (1)
- Project is OS Distribution-Specific (1)
- Linux (106)
- Modern (95)
- Mac (70)
- BSD (31)
- Android (25)
- Audio & Video
- Business & Enterprise
- Home & Education
- Science & Engineering
- Security & Utilities
- System Administration
Making Missing - The Game: ============== We are developing the fist Game here in Chile... it's called Missing We have a solid team.
Mono.Xna is an open-source implementation of Microsoft XNA using The Tao Framework for cross-platform rendering through OpenGL, SDL and Mono.
This game is a 2-Player Network Tetris game with high graphics and good network performance, Coded in C# language with OpenGL technology, by a Collegian.
A little game for Windows Mobile 6 / 6.1 devices with a G-Sensor.
Networix is a Open Source Framework programmed in c# to allow users to script in lua, c# and GLSL in a OpenGL Environment using an object based interface.
OOGL is a set of simple C# object wrappers to OpenGL handles. The classes in OOGL are designed as a object oriented utility library to provide some basic 3d graphics services. These services include WinForms like GUI services and skeletal animation.
Collection of Open Source based tools and API that facilitate rapid application development for Games and Virtual Reality based applications.
OpenDungeonKeeper is an clone of Bullfrog's Dungeon Keeper 2. It will support nearly all the features of Dungeon Keeper 2. OpenTK is needed to compile the Source
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK). OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
OpenMH (Open Multi-Head) is an open source, multi-monitor management engine for use with DirectX/OpenGL applications and game clients.
OpenShip is an OpenGL ship and sub simulator with realistic physics, weather, collision, damage, and subsystems.
OpenSpore will resemble the new PC game Spore but in a open source fashion. We are currently accepting new staff and fellow idea givers. anything is useful to the project.
OxelEngine is a game engine written in C# features (will eventually) include: * a scripting system * deferred renderer based upon OpenGL 3.0 * visual scene editor * physics engine integration * graphical user interface (gui) system
a Physics Laboratory
Pillar is open source 2D/3D SDK w/IDE that allows the development of games as well as desktop applications. Pillar will be designed in C#.NET 2.0, C++, DirectX 9 Managed Code, OpenGL, and will use some Win32 functionality.
Probric is an easy 2D/3D editor useful for bricolage-fans, to make a project, and for professionals to transforming faster their ideas in little drafts.
This is a Sci-Fi game in production
Project moved / abandonned.
This is an Open Source C++ port/rewrite of the Quake Army Knife by Armin Rigo, using the Qt toolkit from TrollTech.
This is a fan remake of a popular television series about the inner workings of computers. The rights to reboot currently belong to rainmaker entertainment. The goal of this project is to duplicate the original environment and make it interactive.
This is a Project for an Massive Multilayer Online Game. Where players have a diverse list of classes that they can play as. Thousands of opportunities for each player to become the best.
Super Robot Wars: Eternity, a.k.a. the Eternity Project, aims to create an open-source SRW engine and an editor for it as well as a game based on said engine. This repository is for the engine and the editor.
SwgWorldBuilder is a project aiming to help creat new worlds for the SWGEmu. We have already figured out how to change the maps and add new world objects for the client to load we just need some programmers to help.