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Dark Matrix is a Shadowrun/Cyberpunk themed MMORPG in the making, using both C# and XNA, game clients will be playable via Vista and later possibly a X360 Client. Heavy matrix content is being pushed in this dev cycle.
The purpose of this project 'Desert Wars' is to program a game that is fun to play and looks nice. Furthermore it's intended for learning purposes so only positive feedback (how something can be improved ) is allowed.
Deuteros X is set to resurrect Deuteros - and expand upon it. It is being built from scratch, faithfully recreating every aspect of what we consider one of the most enthralling games of all time.
A casual head-to-head airplane action game for two human players.
Eden Gate is a Total Modification of Free Allegiance allowing for a Persistent Multiplayer Universe modeled after other popular Space Sims such as Elite and Eve Online. Upgrade Graphics Engine. Upgrade Server components to allow for Clustering.
EtherStrategy is a space-based strategy and simulation game that implements: a fully 3D universe; realistic physics; complex social, civic, and technological aspects of governance; advanced, learning artificial intelligences; and hopefully great funitude
The goal of this project is to create a MMORPG system which dynamically creates terrain (based of templates), quests (using an expert system), as well as items and spells (based off of a balanced point system).
Eye of God (EOG) is a generic component based framework for application development in particular videogames. It provides a way to build game engines in a structured and robust manner.
An emulation of the great whyspire? game Tenjo.
The main goal for this project is to create a plugin for Banshee Music Player that will allow people to view their album cover images in 3D mode like Coverflow does it for iTunes.
FoxHole is a filemanager with Steganography capability for Symbian OS phones
GLighter is a 3-D depiction application, and is being created using .netframework with c# and OpenGL with the ambition of becoming a lighting engine rather than an object modeler.
Game Transaction Transfer Protocol (gttp) is a platform indepentant common set of request/response pairs to send/recieve game information to/from server and client allowing multiple games servers and clients to be linked more or less seamlessly.
This .NET 2.0/C# application can load a 3D Studio Max model from file (3DS files) and render it in OpenGL using the TAO/OpenGL library.
Student IPhone-Game www.havocation.com
Parallel effort to C++ HighRise Developer done in C# Using SharpGL - Copyright (c) Dave Kerr 2003 - http://www.codechamber.com
igmusiccontrol (In-Game Music Controller) is a program that allows gamers to be able to control their music players without having to minimize or exit the game. Plan is to involve many of today's popular music players (iTunes, Winamp, WMP, etc...).
JrEngine is intended to be a lightweight, quick to learn and use graphics rendering engine with a minimalistic structure. It is geared towards games and emphasizes elegant design above its overall feature set, but should still be fully functional.
A game engine in C# and Mono using managed code wherever possible with focus on loading and rendering complex animated scenes and objects using the standard COLLADA format and interactivity with animations and physics.
The project is the control software developed for use on the University of Southampton's Phoenix Lighter Than Air Unmanned Air Vehicle (LTA-UAV): Aerospace 4th year Maters Project
A Computer Algebraic System. Designed to do advanced mathematical operations and calculations with a simple user interface.
Math.mono aims to provide a self contained clean framework for symbolic mathematical (Computer Algebra System) and numerical/scientific computations, including a parser and support for linear algebra, complex differential analysis, system solving and more
Making Missing - The Game: ============== We are developing the fist Game here in Chile... it's called Missing We have a solid team.
Mono.Xna is an open-source implementation of Microsoft XNA using The Tao Framework for cross-platform rendering through OpenGL, SDL and Mono.