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Open source sequel to the well known 80's and 90's game - Montezuma's Revenge and Montezuma's Return. We need your help to make the next big sequel!
Relaxing game, simulating fishing process. The goal is highly realistic (photo-like) vizualisation. Fully simulated physical world, including rod, fishes, water, streams, weeds, bottom relief, plants, etc Pyhton-based fish AI for each type
This is our code source general storage. Not for 3rd persons use. All files are only for us and will be opened only after olimpiade finish.1 weekly downloads
The Necrogenesis MMOG Project aims to provide a 3D fantasy life simulation along with aspects of RPGs such as skill training and monster fighting.
Tale is going to be a single player role playing game based on a 2D tile map. For storie's sake we decided not to put much effort in graphics but therefor in the variety of creatures, equipment and skills. We hope you will like it!
A game engine built with frb and farseer. First game is a basic asteroids clone.2 weekly downloads
3DTours is a C# 3D virtual reality tool based on Irrlicht 3D engine and .NET framework 2.0, can be used to demonstrate a tourism site, a building, an art gallery or whatever you can imagine of. Developed by Thai Minh Hoang Ha and Dang Duc Vinh.
Zeus is a game engine currently under development. I have designed many aspects of this engine out and have started to coding it already. Some of the big things for me on this engine is the graphics pipeline optimization.
The project will integrate viable aspects of the semantic web technologies for use with advanced Semantic SQLCLI based XML DBMS. The purpose of this project is develop a GUI Application for a Suite of ECM Services.
MD2 (Quake II Style) 3D model loader and animator for the C# XNA games development framework; includes demonstration/tutorial application. Developed on Microsoft C# Express 2005 and the Microsoft XNA Games Development Framework 1.0 Refresh release.1 weekly downloads
Virtual Foosball is a 3D game simulating the real foosball game. Developed on Microsoft C# Express 2005 and the Microsoft XNA Games Development Framework 1.0 Refresh release.
G3D.NET is a .NET wrapper for the powerful open-source game engine Genesis3D. G3D.NET can be used for C# and VB.NET.
This project is a project involving the creation of a 2D tile-based RPG The Emerald Dream and its supporting game engine. The game engine is written in C# and targets the .NET framework.1 weekly downloads
Dynthon is a 3D FPS-style puzzle game.
A project that aims to draw BIM models in IE that is got from a web service.
Cells And Lizards is a single/multiplayer adventure game in the style of Nintendo's Zelda game series, Soleil and Landstalker from Sega. It consists of a client with built-in game editor and a server component.
Ancient Wars - Action - RPG Game For MSWindows Only
After gaining some experience in developing online games, this project is being remade in C# and XNA to ease the development process. Additionally, we now use a P2P architecture instead of Client-Server.
The Fendora engine is used for the saga TerraFendora,created by DarksynthPro And is stil in development. its designed Beyond Next-Gen. Written in C#, with support for XML and java. Note, The Fendora Public engine is weaker then the NON public version.
A fully 3 dimensional graphical user interface component for XNA.Net1 weekly downloads
Shader effect editor.
Shardwire is an innovative package of scripts for the RunUO Platform. With Shardwire you can synchronize your RunUO Server with your online website, either with the Shardwire CMS powered by PHP, or lightweight PHP scripts built for recieving posted data
SharpGE is the game engine based on XNA framework. SharpGE is written completely on C# and will be irreplaceable at a writing of games on .NET-compatible languages. The engine will allow to work with 3D, audio, video, physics and AI.
A free to use thirdperson spacecombatsim, open-source. Possibility to adjust our code any way you like. Anyway you like.
.NET/COM wrapper library for PPJoy 0.83. Allows easy programmatic integration and interaction with PPJoy including programmatically defining, enumerating, and managing physical and virtual PPJoy joystick devices.