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Blackboard implements a lightweight, portable tuple space suitable for multi-agent system and distributed component design. Supports implicit invocation via content-filtered asynchronous events, blocking call semantics, and shared memory messaging.
Blocks is an anonymous distributed file transfer system designed for people with permanent 'always on' Internet connections like DSL lines or cable modems. It allows you to anonymously upload files from, and download files to the Blocks server 'network'.
Boiler-plate code for bootstrapping CORBA 2.5+ applications. The goal is to create a set of cooperative services and components needed by CORBA apps. Essentially, a pre-fabricated CORBA infrastructure that facilitates component based software engineering
This project is old and i recommend you use Nefarious IRCu, it has all of the Boxen IRCu features. Click on the link below or go here http://sourceforge.net/projects/evilnet
A portable library to access braille displays.
C++ template classes for Multi-Value Logic support arbitrary precision and user defined Multi-Value Logic types. This library comes with pre-defined data types: integer, boolean, bit, logic, std_logic, bit_vector, logic_vector and std_logic_vector.
P2P application protocol framework (RFC3080, RFC3081) for connection-oriented, async request/response messages. Allows multiplexing of message streams over one transport connection. Supports binary and textual messages, TLS, SASL/Anonymous, SASL/OTP.
CM Game Development Kit
CRM114 milter for sendmail
CSPN(Cryptanalysis of Substitution-Permutation Networks) is the Crypto(Cryptography) tool that will be used for Linear and differential Cryptanalysis of AES,DES and all the encryption standards that will have the SPN as its skeleton model.
Manage sources of video (i.e., from a security camera), recording clips where motion has been detected, and allowing those clips to be replayed. Variable lead-in/out time, motion detection, logging.
ChemVisio is software which might be useful for educational purposes (non-organic chemistry, crystallography etc.). It might be a good visualization support for all people who need better illustrations than that you could see in books.
Chippy is a free and open source adventure game in development where the player controls an AI agent named "Chippy", a small robotic chip that takes control of enemy robots and uses their abilities to fight other robots and solve puzzles.
A C++11 logging library
Clan RPG is a project in C++ to build a multiplayer online RPG engine and one example game. It is based in a server/client architecture and runs in Windows, GNU/Linux, SOLARIS and other Unix Systems.
Clawlib is or intends to be a cross platform C++ library
CoCreate Office is a new branch of OpenOffice which aims at providing enterprise-class office suite.
A universal parsing tool and source code generator for generative programming. It extracts useful information by parsing (BNF parser generator) and generates source code by several techniques, by interpreting a scripting language for flexibility.
Multiplatform C++ libraries. 1. xmt: Portable programming interface to build MultiThreaded (MT) applications or libraries; 2. sockios: interface to sockets (C++ IO streams); 3. StEM: finite state machine/communication framework (communication with ev
A tool written in C++ to generate very large Fibonacci numbers using the primary recursive formula: F(n) = F(n-1) + F(n-2) n > 1; F(1) = 1, F(0) = 0.
Copernicus is a distributed resources management system, that uses CIM as it's architecture and philosophy. With Copernicus one can manage all resources in his infrastructure using one common convenient object model.
CppThreadPool is a Thread Pool pattern implementation in c++ for the unix/Linux environment.
This project provides a web location for CUG members to share code or links to utilities, scripts, or procedures for managing Cray systems.
A techonogically advanced engine using C++ and ASM as languages.
The Crystallizing Substochastic Sequential Machine Extractor, CrySSMEx, is an algorithm for extracting Finite State Machines from Recurrent Neural Networks. Input: sequential data generated from RNNs. Output: (stochastic) FSMs and state space quantizers.