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XFX or XNA For XBOX is an open-source implementation of the XNA framework for the XBOX1 console. It is built on top of OpenXDK, the legal XBOX Development kit.1 weekly downloads
This script will check out the core Joomla code from the Joomla SVN repository.
ATMEL ATMega1280 based powerful, multifunctional, reliable, expandable and extremely flexible hardware platform for home and industrial processes automation, robotic toys, security systems, education and enjoyment.1 weekly downloads
These are various library's which are apart of Need For Speed World such as the compression library, image loading, font library and etc.1 weekly downloads
A sound toy for the Nintendo DS1 weekly downloads
Surreal Tournament is a game written in the UDK and UnrealEngine2 Runtime. It has many advanced features such as 4-Dimentional enviroments and also has modification versions for Unreal Tournament 2004 and Unreal Tournament 3
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
Jumping Frogs is a frenetic multiplayer game in a Bomberman-ish graphic style.
Engine for Development of Games.
Hotaru is an XNA-based Game Engine that is intended to be used for 2D Action RPGs. Game Developers can use Tonbo (a Visual Studio Plug-in) to create and distribute games that run on Hotaru.1 weekly downloads
Nihongonogoi est un Homebrews pour la Nintendo DS. C'est une aide à l'apprentissage de la langue Japonaise par la méthode Minna no Nihongo. Ce programme permet d'apprendre le vocabulaire.
The Fendora engine is used for the saga TerraFendora,created by DarksynthPro And is stil in development. its designed Beyond Next-Gen. Written in C#, with support for XML and java. Note, The Fendora Public engine is weaker then the NON public version.
PSP++ is a replacement shell for Sony PSP's running custom firmware (CFW). It provides low-level shell functionality (game launching and console configuration) and a scripting language intended to power basic utilities (such as media players).
This project started out as a homebrew development framework based on devkitPro, with one goal: to simplify 3D programming on the Nintendo DS .2 weekly downloads
The source code in this project is a conversion of NeHe OpenGL lessons to use Parallax (kos-ports) instead of OpenGL. NOTE: These lessons are 1 number behind the NeHe OpenGL lessons. For example, Lesson 2 for NeHe would be Lesson 1 for PLX.2 weekly downloads
A NintendoDS version of my game Felicity Red that you can find at https://sourceforge.net/projects/felicityred . It is under development! More features are available on Original Version (sounds, blending effects, animated sprites...)1 weekly downloads
This project focuses on the Playstation 2 homebrew toolchain1 weekly downloads
dsHeroes is a port of the game "Heroes of Might and Magic 2" to the Nintendo DS.
Razor Blade Studios is a Indie, Xbox 360 and PC game development team. XNA Framework we will be creating a number of games for the Xbox Marketplace and PC. Our first project is to be ready for public release in about 6 months time.
Calculate within- and between-groups correlation.2 weekly downloads
A Interactive Network VideoGame2 weekly downloads
The libpsync library provides lightweight portable synchronization primitives (thread, mutex, semaphore, etc.) for C/C++ under a non-restrictive license.1 weekly downloads
Defence Station Portable is a Tower Defence game targeted for the PSP. It also runs on Windows and Linux to provide easier level development.1 weekly downloads
Tetris - Brick Game Sony Play Station 2 Compatible
A cross-platform graphics engine initially for XNA, Managed DirectX and Symbian OS games development. The engine is a 2D sprite engine that allows the use of 'layered' sprites, pre-calculated sprite paths and automated animation.