Matroska is an open standard audio/video container format. Visit our homepage at http://www.matroska.org
CppUnit is the C++ port of the famous JUnit framework for unit testing. Test output is in XML or text format for automatic testing and GUI based for supervised tests.
C++ cross-platform development library
J-Alice is a C++ implementation of an Alicebot clone. It can chat on console, irc and function as a mini-http server. Currently it runs on Linux, BeOS, Windows and Solaris with equal functionality.
Excellent macro based library to see program flow, variables, timings, errors, warnings. "Must have" for C/C++ programmers.
A cross-platform C++ Graphics User Interface library to be used with Simple DirectMedia Layer (SDL).
EBML, or Extensible Binary Meta-Language, is a simple XML like binary language for describing data in structured style. EBML was originally designed for use in the Matroska project, but the developers saw that EBML was very flexible and extensible.
!!! NO LONGER MAINTAINED !!!
dbf is an easy-to-use command line tool to show and convert the content of dBASE III, IV, and 5.0 files. It reads dBASE databases and prints the content to the screen or converts it to comma-separated (*.csv) files which can be opened in Excel, Calc.
A place for developing games using the clanlib library
A 2D side-scolling cross between Super Mario Bros. and Moby Dick. And yes, there are aliens.
An initiative to support and extend the Free Pascal compiler on the BeOS, and create a objects library to allow the creation of graphical user applications.
mysdlgui is a game SDK based on SDL (www.libsdl.org) and libsigc++ (libsigc.sourceforge.net) whose main aim is to implement a powerful fully customizable GUI (with Widgets like Buttons, TextArea, Movie, ecc...)
MediaStation - the Media Application FrameWork for openBeOS - MediaStation has a strong focus on making openBeOS the No.1 solution for multimedia professionals - MediaStation builds up a leading development environment based on the MIT license\n
Do you use Allegro for programing your games? This addon will finally help you to make your game event oriented and simplify your GUI and make it look better. (you need C++) Actually it works fine!!. It's quite disorganized.
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
Genetic epidemiology library from London School of Hygiene and Tropical Medicine.
Uranus is a free 3D space strategic game based on turns, also combats (with space and ground units). It's developed with C++/OpenGL/SDL for total portability with all common operating systems. Multiplayer support with TCP/IP and email on stable releases.
A small and easy to use framebuffer graphics library
Stargun is a cross plataform space shooter game based on SDL library and written in C++.
Harvestman is a context aware metasearch engine which functions as a universal infromation gatherer and data mining system for the internet.
The most comprehensive BeOS GUI tracing tool, allowing inspection on almost all of the BeOS native objects, 309 in all right now! Clue is analogous to printf, for BeOS programmers. Clue allows you to easily view printf-like statements from several apps.
Framework for software component integration, interoperability and adoptability through a XML based vocabulary: Software Component Integration Mark-up Language (SCIML)
iwRoot is a framework base library providing services such as threading, IPC, string handling, memory managment, etc...
IOLib is a universal multiplatform IO library available in C, C++ and Objective C. It provides separate classes for input and output. It supports file IO, memory buffers and BSD sockets. Different binary formats (Intel, Raw, PDP) are supported.