Matroska is an open standard audio/video container format. Visit our homepage at http://www.matroska.org
CppUnit is the C++ port of the famous JUnit framework for unit testing. Test output is in XML or text format for automatic testing and GUI based for supervised tests.
!!! NO LONGER MAINTAINED !!!
dbf is an easy-to-use command line tool to show and convert the content of dBASE III, IV, and 5.0 files. It reads dBASE databases and prints the content to the screen or converts it to comma-separated (*.csv) files which can be opened in Excel, Calc.
J-Alice is a C++ implementation of an Alicebot clone. It can chat on console, irc and function as a mini-http server. Currently it runs on Linux, BeOS, Windows and Solaris with equal functionality.
A small and easy to use framebuffer graphics library
A place for developing games using the clanlib library
A cross-platform C++ Graphics User Interface library to be used with Simple DirectMedia Layer (SDL).
PacWars2 is a free multiplayer internet action game. This game uses SDL library, ParaGUI menu system, SeeR scripting engine, Mappy editor, client-server internet networking, Quake style console and variables, 3D sound (win), standalone dedicated server.
An initiative to support and extend the Free Pascal compiler on the BeOS, and create a objects library to allow the creation of graphical user applications.
The most comprehensive BeOS GUI tracing tool, allowing inspection on almost all of the BeOS native objects, 309 in all right now! Clue is analogous to printf, for BeOS programmers. Clue allows you to easily view printf-like statements from several apps.
CyberVRML97 for C++ is a development library of VRML97/2.0 applications. Using the library, you can read and write the VRML files, set and get the scene graph information, draw the geometries, run the behaviors easily.
This is a FrameWork (or API) for manipulating various digital media container file formats (AVI, MOV, MPG, MP3, etc...) and also various audio/video encoders/decoders (CODECS).
EBML, or Extensible Binary Meta-Language, is a simple XML like binary language for describing data in structured style. EBML was originally designed for use in the Matroska project, but the developers saw that EBML was very flexible and extensible.
Excellent macro based library to see program flow, variables, timings, errors, warnings. "Must have" for C/C++ programmers.
Port of GTK2 and associated dependencies for BeOS/X11 and BeOS/Native.
Spanish localized version of haiku operating system. The project add a package manager and gnu applications localized in spanish language.
Harvestman is a context aware metasearch engine which functions as a universal infromation gatherer and data mining system for the internet.
IOLib is a universal multiplatform IO library available in C, C++ and Objective C. It provides separate classes for input and output. It supports file IO, memory buffers and BSD sockets. Different binary formats (Intel, Raw, PDP) are supported.
Genetic epidemiology library from London School of Hygiene and Tropical Medicine.
Client-server networking library
The MUSCLE system is a fast, portable, flexible client-server system for distributed applications. Clients send BMessage-like PortableMessages to each other either directly or via a centralized server (with built-in database and 'live query' support).
MediaStation - the Media Application FrameWork for openBeOS - MediaStation has a strong focus on making openBeOS the No.1 solution for multimedia professionals - MediaStation builds up a leading development environment based on the MIT license\n
mysdlgui is a game SDK based on SDL (www.libsdl.org) and libsigc++ (libsigc.sourceforge.net) whose main aim is to implement a powerful fully customizable GUI (with Widgets like Buttons, TextArea, Movie, ecc...)
SUB-SONIC is a completely free music library that allows for use in both commerical and non-commerical programs. It's main focus is to provide an extremely powerful music system for games and multimedia applications.
A 2D side-scolling cross between Super Mario Bros. and Moby Dick. And yes, there are aliens.
Framework for software component integration, interoperability and adoptability through a XML based vocabulary: Software Component Integration Mark-up Language (SCIML)