This program wants to simulate sand corns as real as possible. You have a sandbox which you can rotate with the cursor to see how sands falls down.
Slimn is a Python module (based on FLTK) for painting simple graphics to a window and responding to user input.
As the name states, a simple software rasterizer. The aim is to make it easy-to-use and work on almost any widely-used OS out there.
The SquadX Turn-Based Engine is a game engine for aiding the development of tactical turn-based combat simulations (like the XCOM(tm) series). The project is being developed in C++, using OpenGL, GLUT, and SDL. It will have versions in Linux and Windows.
Stick Ninjas is a new genre of side-scrolling beat-`em-up, a fast-paced action game with rock-solid physics and sweet graphics that challenges your lightning-quick reflexes instead of your combo-mashing skills. Stick Ninjas runs on Windows and on Linux.
Stroom is a music library that allows you to share your music over the internet. It comes with a Winamp plugin, a database management/import tool, and in the future also a web interface. It supports mp3, ogg, and various other formats.
A Magnavox Odyssey²/Philips Videopac G7000 emulator.
DirectX 8 framework that takes care of the nitty-gritty of DirectX initialization and provides the client programmer with a simple interface: Initialise(), Update(), Render(), Release().
This is for Win32 developers of the NSIS installer created by Nullsoft. Here you can upload and share your thoughts on other people's version of NSIS. Don't Like NSIS???? Then Find/Create your own here.
Game project. Developping with IRRlicht C++, IRRKlang. Features: Source will be created using IRRlicht, IRRai . Editor with game engine.
"Unified Modular System" is project primarily designed to create platform independent light-weighted modular applications like games but also GUI or service utilities supported. Application is gathered from unified modules as brick wall from brick.
Project for the development and documentation of open-source components of Nullsoft's Wasabi cross-platform skinnable toolkit, foundation of the next-generation Winamp. Includes development of improved components of Winamp3 itself, as well as application
A cron-like service for computers running Windows 2000 and above.
Graphical adventure game runtime and development tools
This is for the Development of a multi platform core wow server Ran at wowentertainment.dyndns.org
Xithrae lets you split files into multiple parts, store them anywhere and still be able to access it like the original monolithic file. This could find uses in low HD space situations, archiving, distributing storage, etc. Win32 is the target OS for now.
Microsoft .NET Stream-derived objects that wrap ZLib inflate and deflate as well as Base-64 functions (C++ Mixed Mode implementation)
ATL COM objects for manipulating .zip files. Currently it is only posible to create new files, but I hope to add extration, and editing soon.
A windows compression app zips and unzips multiple directories. Unzip many zip files at the same time and make subdirectories. App for partial backups. Zip multiple directories to separate zip files with recursion. UnZipDir is the newest version.
The Zzzz is an application for scheduled computer shutdown for Windows
This application shuts your computer down exactly on time and date you order. It is only for Windows system. Written in C++ with Qt framework and WinAPI.
Bitmap font generator
This program will allow you to generate bitmap fonts from TrueType fonts. The application generates both image files and character descriptions that can be read by a game for easy rendering of fonts.
A mutli-platform/CPU audio library, with the purpose of an interactive music engine for an application or game. iMusing is intended to compete with the following software: VST, DX-Plugin, AU, DirectMusic, and other similar software.
mapalyzer is a tool which analyzes .map files obtained from a linker output. This enables the developer to visually see the included code and data within an executable, and possibly target sections for optimization.
pyGLFW is a set of python bindings to the successful cross-platform GLFW. It is intended as a powerful and lightweight alternative to pygame for python OpenGL application development.
The SEdit version2 map editor for ARC