OSI-Approved Open Source (544)
- GNU General Public License version 2.0 (32)
- BSD License (20)
- GNU Library or Lesser General Public License version 2.0 (20)
- MIT License (16)
- GNU General Public License version 3.0 (6)
- Academic Free License (3)
- Open Software License 3.0 (3)
- Qt Public License (3)
- wxWindows Library Licence (3)
- Apache Software License (2)
- Common Public License 1.0 (2)
- Adaptive Public License (1)
- Affero GNU Public License (1)
- Apache License V2.0 (1)
- Artistic License (1)
- Other License (14)
- Public Domain (3)
- Creative Commons Attribution License (1)
- Windows (504)
- Grouping and Descriptive Categories (398)
- Linux (387)
- Mac (262)
- Modern (211)
- Android (149)
- BSD (125)
- Audio & Video
- Business & Enterprise
- Home & Education
- Science & Engineering
- Security & Utilities
- System Administration
The goal of an Open Math Library is to provide the basic set of math-related classes and functions for 3d engine development. Currently the library has implementations for vectors (2 to 4 dimensional), matrices, planes and quaternions.
Ninja INI is a simple, lightweight, and fast INI file reader & writer. It supports 3 levels (sections, keys, and containers), multiple keys with same name, parse command-line (argc & argv). Written in C++ with STL design and optional bindings to Lua.
2D Game engine based on SFML
Nex Input Library (or Nex for short) is an input library for handling multiple simultaneous input devices meant for game developers. Port to UNIX-like systems using MPX is planned, giving full crossplatform support. Planned features include gamepads.1 weekly downloads
Nebelwasser is a mainly platform independent MMORPG Game (Now based on Sauerbraten).
Unit testing for .NET119 weekly downloads
moviecube is a mod of the sauerbraten game engine, that intends to be (in completition with other tools) a complete machinima production set for the machinima community1 weekly downloads
Moo! it is a compact and basic C++ 2D-Game Framework for user learning on Game Development. Based primarily on OGRE, OIS for input systems and IrrKlang for a very simple audio engine framework, Moo! is intended to be as well a very basic and fun game ...
QwtPlot3D is a graphics extension to the Qt GUI application framework. It provides a 3D plotting widget for scientific data and mathematical expressions. It compares to the existing Qwt Project.64 weekly downloads
Feed Launch .NET is a feed editor for RSS 2.0 and ATOM 1.0 feeds.2 weekly downloads
Easy2D is an object oriented game library that makes possible writing 2D tile-based games with speed and ease. It encapsulates common tasks found in these games, such as: tile maps, animated sprites, bitmap fonts, etc., and is written in C++ using SDL.6 weekly downloads
The Mercury Game Framework 2 is a complete C++ game framework. The framework is platform independent and scalable across multiple cores, and covers rendering, input, and audio.
The Metaphor Game Engine is a component-based game engine. Goals include a simple, efficient workflow for game development and fast integration of other open source or proprietary middleware.1 weekly downloads
This is a source code mod for Sauerbraten that adds a Lua scripting environment powerful enough to allow UI customization, handling of various game events, and more.
An open-source non-traditional roguelike with heavy emphasis on story and quests.
Library handling 3D Object Files (OBJ) format.
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.
kjAPI samples source code
Boids, developed by Craig Reynolds (http://www.red3d.com/cwr/) in 1986, is an artificial life program, simulating the flocking behaviour of birds. This demo implements the pseudo code found here: http://www.kfish.org/boids/pseudocode.html1 weekly downloads
A C++ library of random useless functions that might make life easier. Project is basically for practice, though you might find the code useful and you could always learn from it.1 weekly downloads
JetaShot! is a cross-plattform Deathmatch Shooter under zlib/libpng License in planning/pre-alpha process, so far where using Ogre3D (www.ogre3d.org) as a rendering engine and OIS for input system. Squirrel and OpenAL are being discussed.1 weekly downloads
A modification of the Platinum Arts Sandbox Free 3D Game Maker (http://sandboxgamemaker.com/), designed to run as an RPG in the format I want.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.7 weekly downloads
The start of a 2d asteroids game using the Irrlicht engine.
IrrlichtPas provides Pascal bindings to the Irrlicht 3D engine to enable using Irrlicht with Delphi on Windows and FreePascal on Windows, Linux and Mac OS X.2 weekly downloads