Welcome to ClanLib, a multi-platform game development library. ClanLib is a medium level development kit. At its lowest level, it provides a platform independent (as much as that is possible in C++) way of dealing with display, sound, input and such.
Classnotes is an OCR intended to translate handwritten scans into text. In order for the program to translate the scans the user must create a handwriting profile by training the OCR with scans.
Show stellar evolution and open clusters in a color-magnitude diagram
This program is centered on a graphical Hertzsprung-Russell or color-magnitude diagram (CMD). It can show animated evolutionary tracks of stars of different masses, for a single star or a population of stars. In addition, it can show the CMD of a large number of existing open clusters, based on scientific survey data, and overlay isochrones (the curve in a CMD from stars born at the same time) to determine the age, distance and interstellar reddening of the cluster. Determining these parameters can be done automatically with a global search algorithm (more specifically a genetic algorithm). This program requires the installation of the libfgen package, also available on SourceForge.
A gtk comicbook viewer.
A static library for TUIs ("Console GUIs")
ConGUI-Lib is a library for creating text-user-interfaces. It is written in C++, using the object-oriented paradigm, to provide an easy way to create TUIs.
A helper library to aid you in handling various config properties of your project.
Cooperative Engines [Co] is a game framework that makes building 3D games as easy as cleaning up your room (but makes more fun, thou). The framework is based on the Irrlicht 3D engine (irrlicht.sf.net) and the Newton physic engine (physicsengine.com).
Free futuristic open source action-roleplaying game for Linux and Windows.
A cross-platform, cross-compiler, cross-CPU C header library for programming with SIMD instruction sets. X86 (MMX/SSE/SSE2) GCC and MSVC, PPC Altivec GCC, WMMX ARM GCC, and software emulated SIMD are supported.
Cube Engine Wii is a port of the Cube Engine to the Nintendo Wii.
Cube-OSX is an unofficial port of Wouter van Oortmerssen's excellent Cube 3D engine/game to Mac OS X.
A library has been developed to simulate the round-off error of floating-point operations. While other existing similar libraries as GMP or MPFR are designed for infinite precision, this library is to simulate the round-off error propagation.
This library uses OpenCV to perform head tracking and feature tracking to let you have 3d control over your developed 3d world with the aid of your head and a webcam. Uses Irrlicht as its rapid development 3d engine. Developed by www.nighsoft.com
DGE is a multithreaded, modern, component based game engine released under a less restrictive license to allow professional developers to use and contribute to the code base.
Dangerous Tux is a game based on Dangerous Dave from DOS.
Dark Skies Rising aims to create a MMORPG based on the Sauerbraten engine (www.sauerbraten.org).
A collection of C++ wrapper classes that provide a relatively simple access to the Decal COM objects.
Recent versions of Windows offer a very rich file system API, but expose only some of the power in command line utilities or GUI interfaces. The Degel File Utilities will offer a rich file system interface exposing many interesting features of NTFS a
The Delirium Framework is a set of tools and a very high level library to help to create 2D games and related tools, saving time by using a very object oriented design and lots of modularization, as well as a very complete exception scheme.
Demi3D is a multi-platform extensible 3D Rendering Engine under the zlib license.
Developer´s Delight is a completely free framework for creating games. It supports AngelScript, Livetexture of a webcam, Videotexture, Stereoscopic View with multicast network, AI, Game-Networking, Scene controlled by Webserver and many more
Cross platform 2D/3D game engine written in C++11 & OpenGL ES 2/3
Alpha: - Still in heavy development, but should be stable enough for use in small projects. - Features include OpenGL ES based scene graph system, sound (static and streaming), input handlers, scheduler, async job queues, and much more. - Supported platforms include iOS, Android, OSX, Linux, Windows, HTML5 (Emscripten).
The Dragon and Kangaroo Parser Framework Library, for C++, is intended to be useful for developers of more specific parser libraries, generic or otherwise. The aim is to generate, at compile time, efficient parsers from grammars.
You will play as Dusty, your average dust ball. You are tired of your home in the attic of the Smith family's house and want to escape to the outside world. There is only one problem: Mutant Vacuums have taken over the house and are trying to get you!
The E-School RPG is a Mod for Half-Life Two: Episode Two. The player is an engineer trying to make it in the rigorous world that is the University of Virginia's School of Engineering and Applied Science (E-School).