Highly efficient implementation of BLAS for sparse block matrices.
Highly efficient implementation of BLAS for sparse block matrices. Accelerated using heavy-duty C++ meta-programming, SIMD instructions and GPU.
Conditioner Pipeline Framework. An extensible framework to load, write and manipulate different 3d file formats. Based on COLLADA.
YAOI stands for YAOI ain't OpenStep implentation. YAOI wants to be binary-compatible with Cocoa on PureDarwin and source compatible to Cocoa on other Systems. Yaoi depends on OpenCFLite and OpenCFNetwork. it uses components of GNUstep and Cocotron.
Body Language Effect on Users
The BLEU project was created with C++, OGRE, RBGUI, and OIS. Obviously the code structure is not the most ideal imaginable, but I was hard pressed for time when I wrote it. If I were to write it today, it would be completely different. As you can see in my GPE documentation, I no longer use the friend keyword quite so liberally (In fact, haven't used it once in GPE). The naming convention I have used is a bit wonky as well. In addition the scoping for all the variables, methods, etc....
AIL is an AI library that will help you to use algorithms such as A*,DFS and BFS.
OpenCL linear algebra benchmark GUI for CPUs, GPUs, and MIC
ViennaCLBench provides a graphical user interface for collecting benchmark data for common OpenCL-accelerated linear algebra operations as implemented in the linear algebra library ViennaCL.
A template library for easy and intuitive binding of C++ objects to Ruby, similar to luabind.
C++ template library for embedded applications
The embedded template library has been designed for lower resource embedded applications. It contains a set of containers, algorithms and utilities, some of which emulate parts of the STL. There is no dynamic memory allocation. The library makes no use of the heap. All of the containers have a fixed capacity allowing all memory allocation to be determined at compile time. The library is intended for any compiler that supports C++ 03.
OpenGL Mathematics (GLM) is a C++ mathematics library for 3D software based on the OpenGL Shading Language (GLSL) specification.
uDevGames 2008 Games and Source Code.
This project will use API hook to create a text capture library (SDK) similar with GetWord. It will supports all the functionalities of GetWord: point/hover text capturing, rectangle text capturing and selected/highlighted text capturing.
An advanced, plugin-based rich media and 2D vector graphics rendering library, capable of rendering diverse vector-graphics formats to customizable output targets.
A set of libraries and tools to work with X3D data, files (XML) and rendering (OpenGL)
Simple and flexible GNU/Linux distribution
Draco is an independently developed GNU/Linux distribution for i486 compatible computers, with focus on simplicity and flexibility. Draco has an distinct separation between the base system and third-party (provided by pkgsrc), the advantage of this approach is that the base system will work without third-party; And third-party applications are completely isolated from the base system, unable to break your system.
MyGUI is a library for creating Graphical User Interfaces (GUIs) for games and 3D applications. The main goals of MyGUI are: speed, flexibility and ease of use.
This project aims at implementing a variety of the image processing algorithms by means of GIL.
A structure from motion library. Suitable for reconstructing sparse (and someday dense) point clouds from images and video. Similar to Microsoft's Photosynth.
Simple Yaml Validation
Syv (pronounce sieve) stands for simple yet powerful yaml validation. Describe your data with a full-fledged data definition language (in yaml notation), then define the file format you want. Syv out unacceptable values! C++ YAML validation library, requires yaml-cpp (0.5.1) and Boost.Regex (any).
The goal of project "defE" is to build a library to handle the simulation of the transformation and collision about deformable geometry using the sphere-spring system. It uses CUDA to deal with the enormous mount of parallel computable calculation.
Library for creating turn-based games with simultaneous moves.
Open source programmer friendly 3D engine using DirectX/OpenGL/Software renderers (written in C++ for Windows). Project has been moved from sourceforge to google code. New homepage: http://code.google.com/p/l1engine Old one: http://l1engine.sourcefor
It is an extensible audio classification library under (not so) early development. Developed mostly in C# we intend to release versions for also use with C++ and CPython in the future.
Clavius allows developers to augment their applications with an accurate Gregorian calendar/time library. Clavius allows applications to record date and time in coordinated universal time. Clavius supports varying time zones and date format endianness.
A collection of python scripts which maintain a small linux distribution for a web-managed VPN endpoint providing distributed authentication, roaming profiles, and PKI services. All management is done via encrypted http. Uses LDAP, Kerberos, Apache, Pyth
NovoRadix is a wrapper for Win32, Direct3D9, DirectInput8, Lua (http://www.lua.org/), the audiere sound library (http://audiere.sourceforge.net/) and a custom resource manager to be used as a foundation for a game.