The Audio Programming Framework (APF) is a project to provide users with a practical set of tools for experimenting with and implementing audio DSP. The focus is on designing a robust model accessible to a wide range of users including musicians.
Tools for automated testing software for MacOS X. Currently it has UI automation, and Screen Capture/Compare perl modules.
Automatic correction of software bugs and grammar mistakes
Automatic correction of software bugs announced in compilers (clang, gcc) / Static Code Analysis tools (cppcheck, FindBugs) and grammar/style errors like in LanguageTool. Usage: use tool (e.g. cppcheck) and store results in a text file. Afterwards call: autoreplacerplus mytextfile
Fully automated segmentation of moving objects from a stationary scene using pre-stored scene images. Needs no external parameters or settings; all parameters are derived internally from the pre-stored images. Implemented using OpenCV framework.
A perl application server.
AweMUD is a text-based MUD. Ease of playing, including simple commands with a sane syntax, is a high priority. A powerful scripting language is provided for customization and extension.
Ayam is a free 3D modelling environment for the RenderMan interface.
BCU SDK is a C based, high level development system for creating programs for EIB/KNX BCU devices. It includes the GNU toolchain for the m68hc05 architecture (m68hc05-gcc, m68hc05-gdb, newlib). Bus access is possible using multiple methods.
BDK: XBERRY DEVELOPMENT KIT CONICSOFT(NINGBO) CO,.LTD. This project moved to FreeBDK.sf.net
A generic hierarchical file format. BHM can be seen as the binary equivalent of XML. It allows flexible hierarchies of any type of data, in a platform-independent way. BHM however trades XML's readability for compactness and speed of processing.
BPN++ is an easy-to-use C++ implementation of a backpropagation neuron net. This library should make it easy to equip your programms with the abilty to learn.
Open Source Solid Modeling CAD
BRL-CAD is a powerful cross-platform constructive solid geometry solid modeling system that includes an interactive geometry editor, ray-tracing for rendering & geometric analyses, network distributed framebuffer support, image & signal-processing tools.
A self-contained and portable build system derived from the traditional 4.4BSD system. It implements Bourne configure script generation, concurrent building and it can compile IDE project files. It is portable to most operating systems and make flavors.
BSDStep is an open source BSD based distribution using code from the L4 Microkernel, DragonFly BSD, Cairo and GNUstep projects.
Various machines (plugins) for the Jeskola Buzz music tracker, mainly involving parameter control or wave playback.
BTnodeRFID provides a mobile RFID reader for the ISO 15693 RFID standard with a Bluetooth interface based on existing hardware components. Software libraries to access the reader for J2SE, J2ME and Symbian platforms are included.
A backgammon game using the Qt -Framework.
This application will help you to synchronize folders and files between different computers, backup and restore files onto/from external drive (USB flash or HDD). Just create project and then only click a button to do the job!
The BadukPan[ba'du:k-pa'n] is ActiveX control, it includes functions and rules of the Baduk. It will be able to use easily from web-browser or application-program.
The Baja Engine is an advanced, easy to use 3D game engine for Mac, Windows, and Linux. Baja provides world-class 3D, 2D, audio, shader, scripting, editing, special effect, animation, and networking capabilities.
This is an uncompiled library of artificial intelligence, and a text interpreter.
Simple QBASIC Interpreter written in C++.I am developing this interpreter for self-learning purposes,don't take it serious.I will try to follow syntax of QBASIC as close as I can. The source code could be useful for those who learn C++. Qt GUI is in very raw state.
Battlefleet - Naval warfare at the turn of the century: 1895 - 1905
BattleFleet (BF) is the model of naval conflicts at the turn of the 20th century from the high point of view. In Battlefleet old battles can be reproduced. The game graphic is primitive - it shows the ships positions on the map. So, it is simple to learn the game. For now the game allows to reproduce ships movement. The main forces of Russia and Japan in the Tsushima battle are available. Additional ships may be added by user. The first stage of the Tsushima battle is given as example - one of possible scenarios. The game is based on the rules of the Battlefleet from War Time Journal (currently only ships movement part of rules is implemented)
BeDrivers - The place for Drivers for BeOS/Haiku/Zeta.
Replacement for the BeOS mail daemon that is multi-threaded, multi-protocol, multi-account, and multiply cool.