The Neptune Project aims at creating a portable sound processing core (NTSE - NepTune Sound Engine) and a series of platform-specific front-ends - GUI, trackers, players etc...
A fun easy-to-learn Linux-based network game. (i.e. For contests and such at LUG meetings or just plain having fun)
This project is an Atari st (stf/ste) emulator which very versatile because it's multi platform (win/linux/mac). The first goal is to have a best accurate atari st emulation.
Open Source Microsoft VC to Delphi translator is the translation utilities toolset with IDE that support translating Microsoft VC 7.0 projects, libraries, APIs to Delphi 7.0
This is an Open Source Development for Star Trek. Input is solicited from programmers and gamers alike. Goal is for an advanced, multiplayer Star Trek style game that has approprite interfaces into other systems.
A compiler for the OpenGL Shading Language (GLSLang), that produces code usable with ARB_vertex_program and ARB_fragment_program of OpenGL 1.5.
OpenTrunker is similar to UniTrunker, MTrunker/Trunker & ETrunker trunking control data channel decoding programs. This is an open source project primarily for Linux based systems, all OS's are welcome.
A new generation of trakkers based on portable open-source engine and a set of user-friendly front-ends. You don't like existing trakkers? Create your one with existing engine!
OxygenOS is an Object-Oriented Operating System built on top of an L4 Microkernel. Oxygen uses a revolutionary new File System, or rather, an Object System that uses the HardDrive as an extension of the Memory.
PCSX2 For Unix is aimed towards giving PCSX2 - The Playstation 2 Emulator - better Unix support, such as Linux, FreeBSD, and hopefully even more *nix platforms. #pcsx2 on irc.freenode.org
Pegasus Ircd + IRC Services, New Secure server offering new, fun modes and commands, samove, myhost and mynick, + addon Z type Services. Based on Bahamut, Unreal and Quarterdecks global stage Ircd.
Planet Defense is based on the arcade classic 'Defender'. It will feature a 3rd person perspective behind the spacecraft and allow you to defend your people from aliens on a fully 3D terrain-based planet.
Project bot is a set of games oritent around AI, and developing that AI.
A port of the 3D shooter engine of Duke Nukem 3D with more extensions, like OpenGL/Direct3D, MD2/MD3 models, high-res textures, MP3/OGG music, etc..
QUASI is stand-alone AVR RISC processor simulator with debugging features, EDA-like GUI and plugin interface.
Robocup MSL is the mid sized league of robocup www.robocup.org. This site has been assembled to assist in sharing Robocup MSL resources for whichever teams wish to do so. Team Leaders please contact an admin to post your code.
SCUMM Developer is a project in which we will try and make an IDE which will run a set of tools to manipulate or create your own SCUMM Game. We plan on supporting all versions and possibly even GRIME.
This is a flight simulator attempting to recreate the expererience of flying a shuttlecraft from the STAR TREK series. Support will be included for many popular flight simulation hardware.
SQuareDOGZ GameEngine, an newly created Game engine written in C++ and partly Assembler optimized! It has support for OpenGL, OpenAL, 3DS, lightwave, Network and joysticks etc...
Simple game for one or two players. Based on old and good idea. In short we have to add dot s and create line for each five dots as long as we can. Everything with nice look and feel.
Improving the speed of the signal analysis code for Seti@home. Leveraging modern processors advanced features such as SIMD and parallel execution units, as well as identifying better methods to code existing functions.
An English, German, Japanese, Portuguese, Russian, Chinese, Hindi & Bengali desktop OS loading from miniCD or USB key with applications and personal config files on floppy or USB key.
Signus: the Artefact Wars is a highly-playable turn-based strategy game with 19 long missions, lots of precisely designed units and very good AI.