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A 3D car driving game using OpenGL and GLUT. The code is completely in C and only homebrew physics are used. The car has environment mapping and texture mapped shadow. Refer the readme.txt for more information.
Imlementation of SOM (Self organizing networks) a neural network for IBM Cell Broadband Engine Architecture.
Emulador del clasico juego Snake, en lenguaje C y en consola de texto.
Juego creado en C/C++ que emula el tipico juego Snake.
ChemVisio is software which might be useful for educational purposes (non-organic chemistry, crystallography etc.). It might be a good visualization support for all people who need better illustrations than that you could see in books.
A simple platform game programmed in OpenGL under c++. Run across the rooftops and distribute the presents to all houses with chimmneys.
Examples for Freescales Eclipse Code Warrior Version 10.
Console Sudoku - Interactive Mode
Contest-Log will be used to log and evaluate radio communications during an amateur radio UKW contest.
A 3D game engine that integrates a graphics renderer (Ogre) as well as including physics (PhysX) and sound (FMOD) capabilities. The engine also supports a variety of scripting features through lua/luabind interfaces.
A software engine that allows the user to rotate at up to very high speeds (3000+ rpm), crop circle photos. The images of naturally occurring crop circles, when rotated, provide extra information to the eye including hologram like residual images.
Displays all time information... at no cost!
"DIXSA" is my B.E.(in Computer Science from VTU Karnataka in KVG College of Engineering) 6th semester “COMPUTER GRAPHICS LABORATORY Part-B” project work and the name has a very special meaning in my personal life.
DLog is an Description Logic ABox reasoner that uses resolution. The basic idea is that a DL knowledge base is transformed into a Prolog program without any knowledge on the content of the ABox. The answers are obtained during normal Prolog execution.
DSS student toolbox is an interface created over the Direct Sequential Simulation algorithm created by A. Soares, 2001. It allows you to launch this simulation method using simple tools from a GUI. NOTE: this software development is deprecated. You can perform the same operations in our newest software GEOMS2 (beta release). You can download it here: https://sourceforge.net/projects/geoms2/
This is a network based text search tool. The Network part consists of Client and Server side .class files. The text search algorithm has been implemented in C. On client side type SearchClient ip(server) string
Droid Tool 1.0 - Freeware (English and Italian version) Coded by Jined Compatible with Windows XP, VISTA, Win7 Support Android 2+ devices. Great tool to: Backup, Restore, Cleanup, Edit, Optimize, Sterilize, fix Android MASS MEMORY storage
Our aim is providing fixed nodes with redundancy, share unused bandwidth, and create hotspots with base services(web,email,IM,etc.) for any roaming user. GOAL - To make sharing your excess bandwidth as easy as setting up a NAT (Or XP ICS). Admins Needed!
The goal of this library is to allow the creation of graphics in an easy way without having to care about graphic standart. It also make the color interpolation in a proper way and prevent some of the openGL artefacts. It also tries to be coherent ove
Embedded Co-Design @ University of West of England Members: Matthew Browne
Major looseless compression algorithms library and documentation. First project: Arithmetic, Huffman, LZ77, LZ78, LZW, RLE. Second project reimplements Deflate. Documentation explains major Entropy Compression Methods.
EveAI processes the data assuming that it has already been read by a sensor. Theoretically this should give it reflex behavior. Now the end product should be a self conscious machine future plans are to include the field of robotics.
Our project targets to build real-time rendering ray tracer with advanced geometry supportting such NURBS or other spline surfaces. This project will be open and last for a long time, for I am not focusing on Graphics now.
FCGRAKit is a library for computer graphics programmers (C/C++/Java)
Code for the Beta Test/Development of code for the cRIO controller for the new 2009 FIRST Robotics Season. We will be using C and LabView both to evaluate the controller.