AVRCNC is a CNC-Controller based on an ATMega8 and some other (cheap) hardware. Main advantages compared to L297+L298 are: - simpler to build - easier to expand - mega8 controlls motors directly - no time-critical tasks on PC
Lhogho is planned to be a modern implementation of the Logo programming language providing reasonable compatibility with older Logos, 3D graphics in real time and user-friendly OOP support.
Cross-platform real-time strategy game (3D)
_________________________________________________________________________________________________________________________________________________________ PLEASE NOTE: Downloads and repositories have moved to GitHub at http://github.com/megaglest _________________________________________________________________________________________________________________________________________________________ MegaGlest is a free real-time strategy (RTS) game. It's fun to play in both single and multi-player modes (same or cross platform on LAN or Internet) and has lots of game content for endless playing. It forked from (no longer maintained) RTS classic Glest in 2010 and has since added several new features while improving on previously existing ones. MegaGlest is available for Linux, Windows, OS X and other systems. It also drives ot
molecular editor and viewer
Luscus is the program for graphical display and editing of molecular systems. The program allows fast and easy building and/or editing different molecular structures, up to several thousands of atoms large. Luscus can also visualize dipole moments, normal modes, molecular orbitals, electron densities and electrostatic potentials. In addition, simple geometrical objects can be rendered in order to point out a geometrical feature or a physical quantity. The program is developed as a graphical interface for MOLCAS program package, however it's adaptive nature makes possible using luscus with other computational program packages and chemical formats. If you use this program, please cite: G. Kovačević, V. Veryazov, J. Cheminformatics, 7 (2015) 1-10; DOI: 10.1186/s13321-015-0060-z
Excalibur: Morgana's Revenge is a first-person action shooter game that combines time travel to take the player through the jurassic period, camelot period, and into the future chasing down Morgana.
Motion Blur is a free, professional program to simulate various visual effects like blur, judder or tearing that accompany a motion picture. This gives you a preview of how a real motion picture would look like when filmed with the custom parameters.
A 2D multiplayer space shooter game
A 2D multiplayer space shooter, inspired by the Amiga classic Gravity Force. Play race, mission or dogfight. Single player, with friends or against AI. There are 50+ levels and a map-editor included. Global hi-score and achievements with replays on the website. The game plays on Windows, Linux and Mac.
PHIGS (Programmer's Hierarchical Interactive Graphics System)
PHIGS is an API standard for rendering 3D computer graphics. During the 1990's OpenGL became a more popular 3D API for professionals, and it still is today. PHIGS remains to be widely used in the film industry. Open PHIGS uses OpenGL for rendering graphics rather than implementing it's own abstraction layer to the graphics hardware, or using the PHIGS Extension to X (PEX). The reason for doing so is that today every graphics card manufacturer provides their own OpenGL implementation, which takes full advantage of the accelerated drawing capabilities in the hardware. PHIGS is a higher level API than OpenGL that works with a hierarchical scene graph. Models are built up in a Centralized Structure Store (CSS), a database containing the drawing primitives and their attributes (color, line style, etc.). CSSes cand be shared among a number of views, known under PHIGS as a workstation. PHIGS is defined by the ISO standards ISO/IEC 9592 & 9593. Open PHIGS provides a library for C.
Access to Irrlicht Engine SDK from assembler, C, Python, Basic, Pascal
Python ctypes module for the Irrlicht Engine SDK for 2d/3d games and graphics. Compatibility with all Python versions, wich support ctypes module. Second internal project is SWIG wrapper. Additional support for SVG files over AGG or Cairo library. Also irrlicht_c library give access to Irrlicht functional from other programming languages: ASM (FASM), C (TinyC), Basic (FreeBASIC, thinBasic, OxygenBasic), Pascal, Gentee, AutoIt and game frameworks like GameMaker or Blitz.
3D video music media player lyrics subtitles etc...
✿ Unique! The first, and only, software of its own kind... ;) ✿ Home page: http://irrlicht.sourceforge.net/forum/viewtopic.php?t=39695 ✿ More screenshots: https://www.facebook.com/jorge.bigarte/media_set?set=a.10208707888241221.1073741831.1431930849 ✿ USAGE examples: - Simply play your musics, with 3D visuals. - Great for whole family singing. (Karaoke) - Lyrics files can be ".txt" or ".srt" files (Subtitles) - Great to be used with friends, in a party, singing. - Great for little babies... (Add your voice reading bedtime stories, fairy tales, lullabies, etc...) - Great for children... (Add your voice reading a book, poetry, etc...) - Make "surprises" with your messages, etc... - Great to promote your band and your songs. (You can even create your own "video-clips") - Works great with your "heavy" music too! ;) - Use your imagination!... Many many examples are included in the "music" directory!
Scrupp is a cross-platform 2D engine which uses SDL and OpenGL for visualization. It is controlled by external Lua scripts. The core supports various image, sound, music and font formats. The hard work is done by plugins written in Lua.
3D open source sequel of Berusky1 game, aimed to Linux/Windows.
Defunct; see https://github.com/chazomaticus instead.
A Library for Interactive Modelling and Visualisation
The OpenCMISS-Zinc Library (opencmiss.org/zinc), or Zinc, is a software library for building interactive graphical modelling and visualisation applications. Models are represented in Zinc as mathematical fields defined over domains, including finite elements with support for high-order basis functions, complex parameter mappings and time variation, and image-based fields. Further fields can be defined by mathematical expressions and algorithms on existing fields, including image processing filters. Zinc model data structures are dynamic, supporting interactive applications which programmatically create, destroy and modify parts of models.
A bunch of modules built on top of the SDL-Libary to allow easy use of OpenGL with SDL. The basis is a 'Game-Loop' which allows real-time animation easily. Examples for turn based games with animation is provided - too. Includes examples for usage.
Tavli3d is the greek backgammon.It consists of three games:portes (similar to Backgammon),plakoto(with pinning instead of hitting) and fevga(a game where no hitting occurs).The game is written in OpenGL/SDL/C .For now only single player is supported.
NOC is a open source development toolkit and a powerful molecular explorer for protein structure visualizing,analysis,crystallographic mapping, modeling, and refinement, Gromacs/Amber MD trajectories displaying,movie making...
Young Sigmund has a few problems. To help him resolve his mental instability you must enter the surreal world of his inner mind and shut down the malfunctioning brain cells. A port of Andy Southgate's 1994 Acorn Archimedes platform shooter.
A tool that uses OpenCL to procedurally generate 3D models
The SuperShaper is an interactive tool to manipulate 3D meshes created from a "Trigonometry Formula" in real-time. The created mesh of up to a million vertices can be morphed interactively. The model is displayed in 3D, allowing customising the rendering. Export to 3DS and OBJ file formats is supported.
A parametric, feature-based, sketch-driven 3D CAD application, built around a geometrical constraint solving engine. Project is in early development stage. The FreeSG library (http://freesg.org/) is required.
A small and fast Atari 800 XL emulator.
A8E is a freeware Atari 800 XL emulator written in C by Sascha Springer and has been developed completely from scratch. It uses the SDL and OpenGL (optional) library for the user interface and the audio and graphics output.
Cross-Platform 3D Chess A 3D chess game made using OpenGL and C++ Objectives: -High Quality Graphics -Proper Chess Rules -Availability of Unofficial Chess Rules -Reading Generic Chess Files -Proper A.I. for user vs. computer modes -Good GUI -Network Current Status: Chess rules exist
s3d is a 3d network display server which can be used as 3d desktop environment.
3D vehicle simulator based on Lagrangian dynamics to simulate dynamics
3D vehicle simulator in which vechicle's configuration as a whole (articulated body) , is represented by a 'vector' of generalised coordinates. so concepts like usual position and orientation of main body and wheels is all defined by the generalised coordinates.Using Lagrangian dynamics, theese coordinates are evolving in time in a realistic manner according to F=ma but as if there were also all constraint forces concretasing the presence of joints: hinge, prismatic, rigid connection, etc. all derivatives are done with finite differences, so it's all simple. in 3 videos I explain all the mechanics and its simulation up to this simple but pow method.Pure Lagrangian mechanics until now has not been used much or at all,in simulation videogames,but i decided to try it because it was promising, very simple compared to the fnal results, and there was not much docu on its use in simulation games: this lack was completed now. will com also a non-GL version vid: http://youtu.be/J8fWg_xFEwk
Cuts 3D objects from polystyrene foam (EPS/XPS)
A robotic DIY styrofoam cutter consisting of one rotational and two translational axes. It cuts a variety of shapes out of styrofoam-like materials using a hot wire. This project documents the necessary hardware and software parts. Don't miss the follow-up project at http://raumschaum.org Its goal is to further develop hardware and software into an user friendly application.