ASTRO é uma plataforma para que tem a capacidade de criar jogos 2D.
Sobre: ASTRO é uma plataforma para o Windows que tem a capacidade de criar jogos em 2D, com físicas,colisões,animações entre outros, foi desenvolvido exclusivamente para o Windows,mais no futuro essa regra pode-se quebrar,Astro possui tudo oque é necessário para o desenvolvimento de um jogo em 2D. Características : Astro é totalmente flexível, por ter um Layout ,personalizável, é fácil de se utilizar,possui ferramentas ,de fácil manuseio , você pode criar câmeras, mover para uma determinada área para que você possa trabalhar melhor ,não só câmeras como qualquer aba que você tem no seu espaço de desenvolvimento. Linguagem : Astro esta sendo ,ou foi programado em C#, .NET , e C++ no entanto ele possui "97%" de C# ou seja, toda sua experiencia é em C# pousos recursos são em C++ , .NET ou Visual Studio Express 2013 foi aonde se deu origem de suas características físicas, sua Interface, seu sistema em si.
Scriptable frontend for media applications.
Arcan is a portable and fully scriptable frontend for launching games, emulators and other full-screen applications in a visual appealing way, as seamlessly as possible. The API is sufficiently complete for other projects as well, e.g. rapid game prototyping (both 2D and 3D). Note that we have left sourceforge (thanks for all the spam). The source is hosted on github ( http://www.github.com/letoram/arcan ) and the downloads on bintray https://bintray.com/letoram/arcan-main/
OAG is open source library written in c++. With the library you can create OpenGL based applications, drawing Geometries 2D and 3D, Textures 2D and 3D, Text with True Type Fonts and you can save and open xml files.
applicatoin for windows like shadertoy.com
It read opengl pixel shader from txt file, and draw big square on whole screen using that shader. Like shadertoy.com
Simple but fun memory game
Dragon Memory is a simple but fun memory game with very detailed graphics and addictive gameplay.
realtime 3D data visualization
ANTz development has MOVED to GITHUB!!!! https://github.com/openantz/antz/ or visit the homepage at http://openantz.com
A simple game based where ou navigate ball through obstacles.
Essais en SFML avec le C/C++.
CM Game Development Kit
The CMGDK is an game engine useable in C++11. It is completely cross-platform, using OpenGL Core 3.3(need DSA,VAB) and OpenAL.
A C++ library for programmers transitioning from "Game Maker Language"
CPlusPlusTranslator is a C++ game development library for programers currently using or familiar with "GameMaker" formerly "Game Maker". This library allows for an easy transition from GML ("Game Maker Language") to C++ game development. The CPlusPlusTranslator library provides syntax and functions similar to GML within C++.
Click3d is a free 3d modeling program.
3D Game Engine
Cross platform 3D game engine based on OpenGL and C++
And FPS made with ioquake3.
Gamudo Game Framework
2D logical platformer created in 48 hours for the Game Jam Prague 2012
2D logical platformer created in 48 hours for the Game Jam Prague 2012 competition, where it won the first place. The given topic was "ouroboros" and because of that the game repeats three levels in four different seasons, where puzzles get more and more complicated every season.
Jump and Run Game
Multiplatform sidescroller jump and run game entirely written in C. Runs on Linux, Mac OS X and Windows. Uses SDL and has an ingame editor. This game isn't completed yet. Spitting fireballs and collecting item behind "question-blocks" are missing. Co-programmers would be appreciated to finish this game.
A simple but funny game. GO TRY IT! You're welcome :)
This game is all about shooting down these weird looking forms... Use the score you earned to buy some cool upgrades to improve your tank. They will become necessary as soon as the first enemy traces you! Kill them, otherwise your short live ends soon, and you'll have to start all over again. Controls are reaaally simple: Use the mouse to correct your aiming and the arrow keys to move your tiny tank :) If you would like tocomment my game in any kind, JUST DO IT! I would really apreciate that. Just write me an Email if you feel like ;)
Small OpenGL based game enegine
This is a small project I have been working on in my spare time for enrichment. This used to compile for Sony PSP, but too much functionality has been added sense the last PSP build to compile. Development happens on a tiny netbook and my custom built gaming rig. The goal is to make it playable on the Netbook, and currently acceptable on a capable machine.
Megalui: 2D/3D OpenGL & C/C++ Library for Scientific Visualizations
Megalui supports Immediate-mode OpenGL drawing and GUI widgets based on the GLUI open source project. It is running on Windows & Linux. Features: Simple and powerful 'C' API; 2D/3D Drawing (Onscreen or 2D Plane); 3D Height Map Rendering; Seamless WebCam-Capture via Video-For-Windows API; 2D/3D Text Rendering; Alpha-Blending Drawing of all primitives; Drawing images on-screen and on-surface (plane); Images with Alpha-Blending; 3D Object/Surface Picking By using 2D screen coordinates; Line, Rectangle, Circle, Ellipse, Rectangle, Polygon, Points drawing primitives; Complex 2D Path drawing including bezier and quad curves; Draw Lines with Arrow Head in 3D; Generate out-of-the-box images using 'uiChessboardImage' or 'uiNamedImage'; Draw 3D text using printf like API; 3D camera path animation For fly-Over Animations; LaTEX-style Mathematical Formula Rendering; Cartoon Shaders; Lights; Multiple Views Rendering
Not your usual Architectural Modeler
Why do Archicad and Revit only share 30 or 40% of the global architectural sofware market ? Maybe because lots of small practices find these software unadapted to the way they work, and to their bank account. I think there's place for an open software that doesn't work like the existing. It will be simple in its tools and processes, and will have infinite capabilities. This will be possible by defining a logical structure. As I am an architect, and I know very little about programming, and wouldn't reach even in 10 years the necessary level to be able to write anything useful for this type of software, my part will be to bring ideas and coherence to this project. If you want to know some more : - go to the blog https://sourceforge.net/p/mollino/blog/ - write me a message ;) I speak french, german, english and italian. Martin Lucas
Image Stack Analyzer
OpenCV powered image stack analyser for data extraction and preparation. Can be used in conjunction with nanocalcFX. You can get sample data at the NISA homepage. Currently in pre-alpha state.
An OpenGL sample application
The application is a result of one-semester subject supposed to introduce to OpenGL. Code is, at least I hope, properly commented and is published for better understanding of very simple, yet already archaic, methods of using OpenGL without shaders (everything is build from gl, glu, glut, glew and alut libraries and the technique I feel most advanced in the project are VAO objects). Do not expect anything more than this.
Open Source Data Evaluation Software
NanocalcFX is a free and open source evaluation software for a simple yet comfortable solution to deal with thousands of transport kinetics measured with a fluorescence microscope or similar kinetics. Data can be imported from CSV or Excel files or using the dedicated image stack analyser (NISA). You can get sample data at the nanocalcFX homepage. Note that nanocalcFX is currently in a beta state.
An intense team-oriented tank shooter game.
Quadball is a 2D strategy/tactics shooter game where the aim is teamwork and tactical decisions. You play as a triangular tank in a world with manifold items and structures. There are many game modes to play in, each offering a different experience. Each battle is different because you never know what tactical decisions your enemy makes, or what your team is up to. Especially the multiplayer will offer tactical highlights in the game experience. The game utilizes the CEngine, which runs on Windows and Linux operating systems using OpenGL and native window systems. The CEngine is written in C/C++ from scratch. Feel free to leave behind suggestions/reviews! Your ideas will be valued and can help to improve Quadball. *** Latest version *** 0.2 *** Upcoming release(s) *** Win64 package
Mission based first person shooter
Realism based first person shooter running on the XreaL engine, featuring a single player campaign and online multiplayer gametypes Discontinued on this engine, feel free to use the code.