High-speed, 3D-friendly, TightVNC-compatible remote desktop software
TurboVNC is a high-performance, enterprise-quality version of VNC based on TightVNC, TigerVNC, and X.org. It contains a variant of Tight encoding that is tuned for maximum performance and compression with 3D applications (VirtualGL), video, and other image-intensive workloads. TurboVNC, in combination with VirtualGL, provides a complete solution for remotely displaying 3D applications with interactive performance. TurboVNC's high-speed encoding methods have been adopted by TigerVNC and libvncserver, and TurboVNC is also compatible with any other TightVNC derivative. TurboVNC forked from TightVNC in 2004 and still covers all of the TightVNC 1.3.x features, but TurboVNC contains numerous feature enhancements and bug fixes relative to TightVNC, and it compresses 3D and video workloads much better than TightVNC while using generally only 5-20% of the CPU time of the latter. Using non-default settings, TurboVNC can also be made to compress 2D workloads as "tightly" as TightVNC.
Fourprint (fingerprint) segmentation
Fork of the nfseg project by NIST (V 5.0.0). Presented with a BSD style license. Please read header of source files for more terms. Baseline segmentation algorithm in C. Version 0.2.0.3 License see license.txt (BSD) Sourcecode see File page (nfsegplus.zip).
Nyquist is a language for sound synthesis and music composition. It is implemented in C and C++ and runs on Win32, OSX, and Linux. Nyquist combines a powerful functional programming style with efficient signal-processing primitives.
Framework for Systems Biology
The Systems Biology Workbench(SBW) is a framework for application intercommunications. It uses a broker-based, distributed, message-passing architecture, supports many languages including Java, C++, Perl & Python, and runs under Linux,OSX & Win32. It comes with a large number of modules, encompassing the whole modeling cycle: creating computational models, simulating and analyzing them, visualizing the information, in order to improve the models. All using community standards, such as SED-ML, SBML and MIRIAM.
clipsmm is a C++ interface to the CLIPS libray, a C library for developing expert systems.
Fast Bayesian spam filter along lines suggested by Paul Graham
The bogofilter package implements a fast Bayesian spam filter as suggested by Paul Graham in "A Plan For Spam" <http://www.paulgraham.com/spam.html>. It is written in C. Supported platforms: Linux, FreeBSD, Solaris, OS X, HP-UX, AIX, RISC-OS, ... NOTE: the bogofilter.org domain related services (mailing lists, website mirror) are currently down. We are working to restore service, but it may take a while.
Converts various video formats into H264 / mp4 format for YouTube
This video transcoder converts various video formats into High quality H.264 or mp4 format which is specially optimized for YouTube channel. This application will help you to achieve the recommended upload encoding settings by YouTube. Thus, making your video look flawless on your YouTube channel. Additionally its audio section helps you to extract audio files out of various audio and video formats. It supports exporting audio files into various audio formats namely, FLAC, MP3, WAV, OGG, WV and AAC formats. How to run application ? 1. Extract the zip file and open the folder 2. Run "YouTubeVideoTranscoder"
Fork of NIST NBIS mindtct fingerprint detection algorithm in C (V 5.0.0) Version 0.2.0.6 License see license.txt (BSD)
A reference implementation of the Polish geobotanical grid
This project is a reference, open source implementation of the coordinate conversion algorithms for the Polish geobotanical grid called ATPOL.
Atari 2600, C64, Python, 3D engines and rock'n roll
MVE is an acronym for Modular Virtual Engine. It provides an interface for programming and running (your own) units (virtual machines), each unit consisting of several modules (CPU, Video, Audio, Input, Drive, et cetera). Furthermore the Modular Virtual. This project has been frozen because of lack of motivation. But what you will find here, is a lot assembly code for the Atari 2600 and C64, experiments with 3D math on Python.
PlaneShift is a persistent fantasy multiplayer Role Playing Game (MMORPG) with good 3D graphics. Create your character and live in an ever-changing world. Join us to make PlaneShift THE choice of free MMORPG.
Trepidation is an open source first person shooter based on the IOQuake3 engine. Trepidation was a project originally conceived on April 9, 2006 with the intent to build a free first person shooter with a sci-fi theme. The idea was initially developed by members of the Star Trek Elite Force gaming community. The project disbanded before the game was complete sometime in 2008. The game includes: 16 multiplayer levels (maps). Many quake 3 maps have also been tested and work with the game. An original soundtrack featuring 10 original tracks. 6 Game Modes. In game Voice Over IP Support (VOIP) All New Weapons Instagib Modifier Available On Most Game Modes. The Game Modes included are : Trepidation: A Team based game where the object is to destroy the other team’s power core Various defensive structures can be built to protect your base and achieve your goal. While this game employs strategy it is extremely fast paced and teamwork is a must. Deathmatch: You see t
Open-source cross-platform spectrometer device driver
SeaBreeze is a device driver library that provides an interface to select Ocean Optics spectrometers. It is written in C/C++ and builds and runs on Windows (XP/7/8), MacOSX, and Linux (x86/x64/ARM).
Matroska is an open standard audio/video container format. Visit our homepage at http://www.matroska.org
XMOS based, USB2 audio card, low power consumption, small form factor, 8 synchronous input channels and 4 stereo output channels.
GridLAB-D is a new power system simulation tool that provides valuable information to users who design and operate electric power transmission and distribution systems, and to utilities that wish to take advantage of the latest smart grid technology. It incorporates advanced modeling techniques with high-performance algorithms to deliver the latest in end-use load modeling technology integrated with three-phase unbalanced power flow, and retail market systems. Historically, the inability to effectively model and evaluate smart grid technologies has been a barrier to adoption; GridLAB-D is designed to address this problem. User documentation can be found at: http://gridlab-d.shoutwiki.com/wiki/Quick_links The source code is available from GitHub. See https://github.com/gridlab-d/gridlab-d. Issue tracking is handled by GitHub. See https://github.com/gridlab-d/gridlab-d/issues.
OpenGL port of the classic 6dof 3D shooter Descent
D2X-XL is an OpenGL port of the classic 3D Shooter game Descent 2 for Win32, Linux and Mac OS X, containing many enhancements and bug fixes while preserving full backwards compatibility.
3D Without Boundaries
VirtualGL redirects 3D commands from a Unix/Linux OpenGL application onto a server-side GPU and converts the rendered 3D images into a video stream with which remote clients can interact to view and control the 3D application in real time.
PortMedia offers free, cross-platform, open-source I/O libraries for digital media including MIDI, video, and audio (see www.portaudio.com). Most work is in C to facilitate interoperabilty with many languages and systems.
A promising chess program
A text based chess program with interface to XBoard and UCI protocol. For access to code, please clone the git repository. Version 0.2.x and 0.9.x are written in C. Version 0.3.x till 0.6.x are written in C++. Unfortunately, I never got the C++ version to compile properly on all platforms. So from version 0.9.0, the code is back to plain old CC.
Open Source for Internet of Things
An Open Community in the Home Automation and Domotics space. We believe an Open Source approach can revolutionize the way people create, install, and maintain software in the industry. Our panel technology integrates with your favorite protocol and runtime hardware through Open Source software. We open up the front-end and support a unified panel and visual programming model. An installer can pick and choose hardware products from different vendors and still present one panel UI to the user. A proprietary hardware vendor can build modern panel support and integrate with existing vendors. Whether you are a DIY aficionado, a high-end installer, a hardware vendor or integrator, OpenRemote has something for you. We want to make OpenRemote the standard for commercial and hobbyist integration alike. We allow any integrator or vendor to write plug-ins and bring innovative tools that simplify the work of an installer and the relationship with the client.
The OpenGL Extension Wrangler Library is a simple tool that helps C/C++ developers initialize extensions and write portable applications. GLEW currently supports a variety of operating systems, including Windows, Linux, Darwin, Irix, and Solaris.
gltron was inspired by the film tron - actually, more by all the games that where inspired by the film tron :-) It's a game for one to four players, the objective is not to drive into a wall.
0 A.D. is a free, open-source, cross-platform real-time strategy game.
0 A.D. (pronounced "zero ey-dee") is a cross-platform real-time strategy (RTS) game of ancient warfare. It's a historically-based war/economy game that allows players to relive or rewrite the history of ancient civilizations, each depicted at their peak of economic growth and military prowess.
This is a suite of mathematical software solvers GUI
This is a suite of mathematical software solvers interface on DLV and other command-line solvers. It helps researchers and students to better comprehend their declarative definitions published on papers. The user can have links to the related papers and to the software of the corresponding definitions.