Linux Studio Plugins Project
LSP (Linux Studio Plugins) is a collection of open-source plugins currently compatible with LADSPA, LV2 and LinuxVST formats. Also standalone plugins for JACK are provided since version 1.0.8. The basic idea is to fill the lack of good and useful plugins under the GNU/Linux platform. After some contributions to other open source projects the decision was made to implement separate and independent plugin distribution.
DVDx 4.0 is a very easy to use audio/video encoder and a powerful DVD copier. Read DVDs and audio/video files, encode to popular video formats: (S)VCD/CVD/DVD, Xvid/Divx, MPEG-4, H.264/AVC, QuickTime, Flash Video, Ogg, WebM, AC.3, MP3, MP4/AAC etc.
The Quasar DV Codec (libdv) is a software decoder for DV format video, as defined by the IEC 61834 and SMPTE 314M standards. DV is the encoding format used by consumer-grade digital camcorders.
RapidCRC is a tool for windows for checking and creating CRC32 and MD5 checksums (.sfv/.md5 files). Goal is to use the fastest available (assembly) implementations for this task. Specialty: direct support for CRC32 checksums stored in filenames.
The goal of the project is now to develop a user library called libpfm4 to help setup performance events for use with the perf_events Linux kernel interface. The development of the perfmon kernel subsystem, libpfm and pfmon has now stopped.
The Xbox Linux Project aims to privide a version of GNU/Linux for the Xbox, so that it can be used as an ordinary computer. Linux should make use of all Xbox hardware and allow to install and run software from standard i386 Linux distributions.
JWasm is a Masm-compatible assembler. It supports 16-, 32- and 64-bit code, instructions up to AVX and various output formats. It's written in C.
Win NT/2K/XP, and Linux/i386 kernel driver and development library to control serial CBM devices, such as the Commodore 1541 disk drive, connected to the PC's parallel port via a XM1541 or XA1541 cable. Fast disk copier included. Successor of cbm4li
A crossplatform music editor for creating Commodore 64 music. Uses reSID library by Dag Lem and supports alternatively HardSID & CatWeasel devices. Note: for bug reports and feature requests, email firstname.lastname@example.org directly.
Cxbx is an Xbox emulator for WinNT (XP/2k/2003) computers. Turok Evolution is currently the only playable retail game.
NewWolf is a conversion of a famous 3D action game: Wolf3D by ID software. The purpose of this project is to make a stable, extencible and portable 32bit version of Wolf engine. To allow users run it in different resolutions and on various platforms.
ASAP (Another Slight Atari Player) plays and converts 8-bit Atari music (*.sap, *.cmc, *.mpt, *.rmt, *.tmc, ...) on modern computers and mobile devices.
ezQuake has moved to Github: https://github.ezquake.io
NOTE: ezQuake has moved to github! https://ezquake.github.io Sourceforge is no longer used! ALL FILES FOUND HERE ARE _OLD_, PLEASE MOVE TO https://ezquake.github.io FOR THE LATEST VERSIONS Combining the features of all modern QuakeWorld® clients, ezQuake makes QuakeWorld® easier to start and play. The immortal first person shooter Quake® in the brand new skin with superb graphics and extremely fast gameplay. The project started in August 2004 as a derivate of the FuhQuake client by fuh which is a derivate of ZQuake QuakeWorld client by Tonik, one of the current ezQuake developers. Finally, ZQuake is a derivate of QuakeWorld client made by Id Software. This company has created the Quake game itself and later on released the source codes of game executables under GNU General Public License. Because id Software didn't release the whole game for free to the public you still need some of the original files from Quake to play QuakeWorld using our client.
Software Development Kit for the Nintendo(tm) Gameboy Advance(tm) based on GCC.
A cross-platform Duke3D (Duke Nukem 3D) port which provides many new features for mod authors, including an enhanced scripting system and OpenGL renderer. Go to http://www.eduke32.com for downloads and http://bit.ly/dn_3d to get the game!
SNEeSe is an emulator for the Nintendo SNES console for x86 PCs. SNEeSe is written in 32-bit C, C++, and NASM x86 assembly. Project goal is to make as accurate, functional, and usable an emulation core as is reasonably possible.
An implementation of the OpenGL API.
MaxUAE is the Mac OS X version of UAE.
A disassembler for the linux platform. Currently this supports x86 ELF files assumed to be written in C and output to intel- syntax assembly language; however the design is modular and replacements for any of these can be written.
Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator.
PlayStation 2 emulator for Windows and Linux
PCSX2 is a PlayStation 2 emulator for Windows and Linux, started by the same team that brought you PCSX (a Sony PlayStation 1 emulator). Currently, it can emulate thousands of games at full speed
Serial Bootloader for Microchip, Atmel, NXP, TI, 8051 microcontrolers
What is it? It's a Bootloader for Microchip, Atmel, NXP, TI and 8051 devices. A Bootloader is a firmware running in the microcontroler device which allows the user to send it's own firmware without the need of a programmer. This Bootloader consists of: - firmwares for many devices (this firmware need to be send to the device's flash memory with a programmer, only once) - a PC software which communicates with the bootloader firmware in the device and send the user's program in its memory Where does it come from? This Bootloader is based on "Tiny PIC Bootloader" made by Claudiu Chiculita. A special THANK to him!!! What can it do? It can program: - Microchip PIC10/12/16/18/24/32/dsPIC30/33 - Atmel ATtiny, ATmega - TI MPS430 - NXP ARM Cortex-M0+ - Silicon Labs C8051 And this: - with light modifications to the Bootloader firmware for new devices - without modifying your source code or using a special linker script - via GUI or command line prog - with automatic Reset
This software boots your PC and analyse your filesystems. It displays a graphical menu for you to select which system to boot. Intended to replace LILO and Loadlin, written in C with GCC, fully real mode.
This is a port of the ebe programming environment to QT.
The ebe programming environment is a nice IDE designed for developing Assembly programs. It also handles C and C++ programs as well since there was not much extra effort. It used to support Fortran and this could return if people want Fortran. This project is an effort to recode ebe using C++ and QT. Originally ebe was coded using Python, Tkinter and Pmw, which worked out pretty well. The QT environment offers substantially better GUI controls. The most obvious difference is that Python ebe has a lot of separate windows, while the QT ebe will use 1 main window and a collection of dockable subwindows. This will make it easier to use.
This project maintains the Linux Console tools, which include utilities to test and configure joysticks, connect legacy devices to the kernel's input subsystem (providing support for serial mice, touchscreens etc.), and test the input event layer.