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Mp3 player with amazing new features
The CodeTime platform covers every aspect of parallel software from authoring, through distribution, to run-time. Its goals are: high programmer productivity; write once, run high performance anywhere; and wide acceptance.
An open source, old school-style, first person shooter video game.
Client for COMBAT DRONES - robot warfare: www.combatdrones.com
p4net Is a Connected 4 game under GPL who will can be play on the network.
Noobico's finest work yet - Core 3D Game Engine. Features an extremely powerful console ...
A joint effort between multiple isometric projects to create free animated 2d graphics rotated in 8 directions for isometric RPG Games including tools to help in their creation.
In CubeShooter you have to shoot randomly moving cubes on the screen. The reticle scrolls in different velocities in dependency to the count of shot cubes making it more difficult.
The DHSource project is a collection of games made by students from Doherty High School.
An unofficial client for Daimonin
This is an open source simulation for the physics experiment "Damped Harmonic Motion" written with C using SDL. Useful for physics students. Developped for Hacettepe University Physics Engineering FIZ402 Projects Lab.
Multiplayer tactic action game with something of RPG for 20 - 40 players, space game, battles, digging the ore, creating you own ship, 3 Sides (Red, Blue and Anarchists + alone pirates ) the average time of playing one game is 2 hours.
Jeu créé à partir de l'univers du "Donjon de Nauheulbeuk" (http://www.penofchaos.com/warham/donjon.htm), avec une interface graphique en 2D isométrique. Game made from universe of "Le Donjon de Naheulbeuk" with 2D isometric interface.
Dr. Navjoy is an application that lets you navigate your files using a joypad. It can launch media files and other applications such as games.
A 340 hour mod on a popular game
Project DretchStorm is an FPS based on the Tremulous universe. The goal is to build on the gameplay of Tremulous version 1.1(ish) and extend its features and introduce new tech.
Dyna3D is a free, Bomberman-like game featuring a 1st-person-perspective in a three-dimensional enviroment. It's playable against the computer or others over a network for maximum fun. It's written in C++ using the OpenGL and SDL libraries.
Eis is a classic-style Real Time Strategy game set in a sciencefiction enviroment. The current client is in 2d.
EGE game engine aims to be a simple, easy to use, yet powerful game engine. It also aims to run on multiple platforms and to accomplish this, EGE will use OpenGL and SDL as backends. EGE is heavily influenced by HGE(hge.relishgames.com).
ENG is a cross-platform event/object based SDL engine designed to manage many common application subsystems and to integrate the various input devices of handheld computers.
A second breath of life for Wolfenstein: Enemy Territory
EXCOM stands for EXtensible Combat Open Modeller, and is a game engine inspired by the old UFO and XCOM games of the 1990s. EXCOM aims to be flexible and democratic in its approach, and is a fork from UFO:AI supported on MS Windows, MacOS X, and Linux.
Engine desenvolvida em C e SDL para criação de jogos 2D. Seu objetivo é ser escrita de modo simples para fins de aprendizado. Hobbyst engine written in C and SDL for 2D game creation. Written in a simple way to ease it's learning.
The Eiffel Windowing System is a small Eiffel library providing an SDL-based windowing system (and possibly other frontends in the future).
This is a remake of the great game Elite. It lasts 50 years in future of the old game. For people who don't know it: It is like Privateer, X2 and Freelancer. Please read oour documentation. For latest sources use our Subversion-Tree.